Posted on July 31, 2013 AT 09:25am
The Boston Festival of Indie Games has revealed their second guest speaker for their sophomore event: Double Fine writer/composer/developer Chris Remo.
Outside of his work in Tim Schafer’s company Remo also composes original music for indie titles such as Blendo Games’ Thirty Flights of Loving and The Fullbright Company’s Gone Home. From time-to-time Chris dabs into gaming journalism for various sites like Idle Thumbs, Gamasutra, and Shacknews. His Boston roots come from his early game development work at Irrational Games.
Chris’s keynote talk,“Specificity: The Indie’s Advantage,” will be about creating a great game that comes with the freedom of specificity. Indies can still safely rely on subtractive design, on stripping away everything that doesn’t speak to their games’ theme and goal. This approach can be found in the big-budget sphere, but genre expectations and a volatile fragmented market make it rare. By contrast, a growing audience for indie games and increasingly well-understood methods to reach a diverse set of communities is making specificity one of the most powerful tools available to indie developers.
This year’s Boston Festival of Indie Games will be held on Saturday, September 14th at the MIT Stratton Student Center & Johnson Athletic Center in Cambridge, MA. Robin Hunicke, the executive producer of the award-winning PSN exclusive Journey, will also be speaking at the event.
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