Posted on June 25, 2012 AT 10:21am
Since 2003 the WarioWare games have both entertained and weirded out gamers and critics alike on the Game Boy Advance, DS, 3DS, and the Wii. Now Mario’s evil doppelgänger is looking to invade the WiiU on its launch date with the tentatively titled Game & Wario.
At E3 I was able to give two of the featured mini-games a try. The first, a game simply titled “Ski,” has the player take control of the character Johnny as he tries to ski down a long slope in the fastest time possible. You will hold the Gamepad controller vertically as Johnny slides down the slope, as you try to make jumps and avoid hazards. The quicker the time, the better the medal you’ll receive at the end of the run.
It was here where I could see the main flaw of having to deal with two screens. I was instructed by the Nintendo booth babe to look at my Gamepad screen as Johnny hit the slopes. Because of this I was unable to pay attention to the action happening on the screen, missing any sight gags and other details that would’ve probably been happening on the TV. The only thing I was able to catch was Johnny’s victory disco dance, which fit very well with his personality.
The other mini-game I was able to try was called “Shutter.” Here your Gamepad acts as a camera, as you need to find a list of fugitives to photograph. There’s a catch, however, as if your photos are angled improperly, out of focus, or even if the subject in the picture isn’t fully shown or seen too far away, points will be taken off. In the demo there were five criminals to find in the three-minute time limit, along with one little Easter Egg character that can be found if you look closely.
In order to take pictures, you hold the Gamepad up to the same height as your TV. Zooming in requires using either of the analog sticks, with any of the R-buttons giving you the ability to shoot the picture. During this Game & Wario segment I found that the proper bending of the elbows helps out with stability, especially when you need to zoom in tightly to get a good picture of one of the characters in question. At times the character will also be in motion, so you need to sometimes plan ahead to where you think they’ll be in a couple seconds. After a few tries I managed to start taking photos in the angles needed to get all 100 points per pic (200 per hidden character).
While “Ski” showed the flaws of the WiiU title, “Shutter” showed its strengths. There seemed to be no lag between what was going on on the TV screen and the Gamepad, making it very easy to shift your arms to find the proper characters to take the pictures of. Those who remember the WiiU game trailer where a player finds a Mii version of Miyamoto will find some similarities between that and “Shutter,” as it has that distinctive gameplay style.
The full version of Game & Wario will have ten mini-games total. (The two I was unable to go hands on with in the demo were called “Arrow” and “Fruit,” the former having you destroy Wario androids and the latter a thief-based game that can be played by up to five people.) While no official release date has been announced, it has been confirmed that it will be out on WiiU’s launch date.
Today's Top 10 Stories
Website Interface © 2012 EGM Digital Media, LLC.