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E3 2013 | Another Kind Of Private Eye In “Moebius”

Posted on June 21, 2013 AT 03:48pm

Point-and-click adventure games have been making a massive comeback, thanks to the likes of Double Fine, Wadjet Eye Games, and Telltale Games. Next year another indie company, Pinkerton Road Studios, is hoping to strike gold with this genre’s renaissance with their mystery thriller Moebius, which takes the whole detective angle and gives it an interesting choice.

In Moebius you play Malachi Rector, a man with a keen eye thanks to his photographic memory, which comes in handy with his antique dealership job. One day he is hired by Future Intelligence Science & Technology (or F.I.S.T. for short) to investigate the life of a woman murdered out of the blue by using the facts of past figures and moments in history. When studying all the connections, Malachi soon finds out that something bigger may be behind the incidents at hand.

At E3 I met with game designer Jane Jensen, who showed me the ropes of Moebius. By having Malachi ask people questions, study their facial attributes and attires, and discover clues and puzzles needing to be solved you’ll be able to find out the truth behind what is really going on behind closed doors. Murders won’t be the only task you’ll be given; one such case involved appraising an artifact that may or may not have been stolen in years past.

Even though the first two levels were still in their alpha stages what I saw so far looks promising. The graphics are more cartoonish than realistic, which is an understandable decision to make considering the budget that they are working with, but the worlds still look pretty good in their current state. Using the standard point-and-click controls work well for the most part, although I found myself growing impatient with how long it took Malachi to walk from one place to another. (This was before I realized that I can zip through areas by double-clicking on the specific spot, so it’s more of a fault of mine for not discovering this trick in the first place.)

It’s Moebius‘s story that drew me in the most, however. Whether it’s finding out the backstory of a murdered Venice beauty, the wandering traveller who may come in handy in your travels, and the mystery behind who has hired the ninjas that keep attacking Malachi there will be many moments in the game that will keep you being enticed. It’s a shame that I’ll have to wait a while to see where Malachi’s keen eye will take him.

Moebius is due to be released sometime in late 2013/early 2014 on PC, Mac, Linux, and iPad devices.

An accomplished music, anime, and video game critic, Evan Bourgault has been a Contributing Editor and Podcast host with ElectricSistaHood since 2008. His passion for discovering new bands, developers, and Japanese pop culture began in his college radio days and continues on today. Follow Evan on Twitter at

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