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E3 2014 | Your “Chariot” Awaits In This Co-Op Platformer

By
Posted on June 23, 2014 AT 08:57am

Sometimes being of noble blood can be a royal pain. You have to meet with countries & kingdoms you really want nothing to do with, give long-winded speeches to peasants who smell worse than a pig’s trough, and you can barely eat any of that sweet delicious food that’s served due to fear of poisoning. However nothing’s worse than having to perform a funeral for a king or queen, as the tasks that go along with this ritual can be both dangerous and a thorn in one’s side. Frima Studio, the folks behind the hilarious gunner Nun Attack, has been able to show these pains well in their upcoming co-op game Chariot.

The king is dead, but his love for gold and jewels still lives on. As the princess (and daughter) of the deceased you and your fiancé are tasked with bringing your father to his final resting place. As you make your way towards your destination you’ll be forced to gather treasures that lay amongst the path to help shine up the king’s crypt. (It also doesn’t help that his ghost bickers at you as you progress.) Through lands of fire, ice, and lawn the hazards that will cross your path may put you in a box next to your father.

At the Microsoft booth I was shown Chariot by Frima’s Martin Brouard, whom showcased a few levels that were near-finalization for its upcoming release. First we tried out one of the earlier levels, where he took control of the princess and I the fiancé. As we pulled the coffin along we attempted to grab nearby treasures and trinkets that lay around on paths and in hidden areas. We had to be careful in some areas, however, as the sound of a dropping casket can awaken certain creatures that wish to steal your jewelry. You can fend off the creatures with your weaponry, but it’s sometimes best to hurry out of an enemy-filled area as more could show up at any time.

The key term in Chariot is teamwork, as it’s what will be the difference between life and death. While one person can pull down the chariot, both players may be needed to pull it up. Other times they’ll have to work together to reach higher destinations, as one will swing from one spot and and another will sway to another higher point (and so forth). Depending on the environment one of the players may need to help the other in order to take on specific terrains. For example in ice levels, because of the slippery ground, the princess may need to pull the chariot up to a high spot, but then when it reaches destination the fiancé will then have to carefully pull on it to keep the chariot from falling off.

Even in its alpha state Chariot has a lot of great charm that players of all ages will have no problem finding entertaining. The levels had their challenges, but nowhere did it feel frustrating. While there is a huge emphasis on co-op Brouard said there will be a single-player mode for those without a friend around to help out. (There will be no online co-op, as Frima Studio wants the two-player mode to be experienced with both people in the same room.) From what I played Chariot could be the game for those looking for an alternative from the AAA-shooters that bombard the gaming realm.

Chariot is due for release later this year on Xbox One, PS4, Wii U, and PC via Steam.

Evan Bourgault is an accomplished music, anime, and video game critic. His passion for discovering new bands, developers, and Japanese pop culture began in his college radio days and continues on today. Evan joined the ElectricSistaHood team in 2008, where he is a contributing editor and host of one of the network's weekly podcasts. Follow Evan on Twitter at twitter.com/King_Baby_Duck




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