Posted on March 23, 2013 AT 03:29pm
The upcoming spinoff to the Sacred RPG series is very different from its predecessors. A side-scroller arcade brawler Sacred Citadel takes what we enjoyed in cabinets’ past and gives it an upgrade for the 21st Century.
In the demo we chose The Mine level, where we found ourselves being attacked by pickaxed workers and goblins. My character had the option to use three weapons throughout the level: a bow & arrow, a spiked mallet, and a samurai blade. Switching through the weapons was a cinch, as all that needed to be done was a simple press of the button to use each one. There is no need to cycle through to your weapon of choice, a move that adds to the game’s arcade essence.
Throughout the level the area around you could either hurt or hinder your combat skills, depending on when you react to the situations at hand. Mine carts will come hurtling towards you and your enemies, so if you jump at the right moment those carts will miss you entirely and instead take out the workers. Explosives will also be laid out in some places, so if you wind up using your bow and aim precisely at it you can easily take out a plethora of enemies on the screen.
The graphics in Sacred Citadel looks great, giving it a sort of cel-shaded look that reminded me of that Jackie Chan cartoon I used to watch in high school. What’s more the controls in the game worked without any sort of lockup or slow reaction. That being said there is a lot that happens on the screen at once, so it’s tough to keep an eye on everything if you are playing in single-player mode. This game looks like it’ll be more fun and enjoyable to play with others, so make sure you have plenty of friends either online or offline to give this game a go.
Sacred Citadel is due to hit Xbox Live Arcade, PSN, and Steam later this Spring, and so far it looks like a cool nod to side-scroller arcade games of the past; just with a fresher coat of ink.
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