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PAX EAST 2013 | Fear Is The Path Towards “Daylight”

By
Posted on March 22, 2013 AT 02:05pm

With the right atmosphere, anything can give you a frightful experience. That’s exactly what the six-person team of Zombie Studios has done with Daylight, one of the first games to use the Unreal Engine 4.

Daylight has you being transported into an abandoned hospital, where a dark past still haunts the rundown halls and rooms. With only a compass on your phone to guide you, the object of the game is to find a way out while taking on ghosts and other things that bump in the night. On occasion you’ll come across some items like glow sticks and road flares to not only help light your way, but also reveal hidden secrets written on the hospital walls.

What makes Daylight stand out from other horror games is its random generator. No two gaming experiences will be the same. If one area had something that spooked you, the next time you play it probably will appear in a different area. The other thing that helps adds the scare factor is its usage of sound. Each floor creak and drop of water will make your spine tingle, as you pray that nothing will pop out.

One game that came to mind while playing Daylight was Amnesia: The Dark Descent, which also used minimal tactics to scare the pants off of game. The difference from these two games, however, is how you’ll interact with the spirits that wish to harm you. In one instance during another player’s turn a ghost popped up through a door, and started shaking the character. If you didn’t do a quicktime event fast enough, the game would be over.

For a very small development team Daylight looks great. Although it’s still in Alpha mode the attention to detail in the rotting of the hospital was very well-done, and the lighting in the rooms helped add to the creepy factor. Although there isn’t an official release date yet Zombie Studios hope to have it out for the PC in 2013, with a possibility of various console ports later in the future.

For more information, visit the official Daylight website.

Evan Bourgault is an accomplished music, anime, and video game critic. His passion for discovering new bands, developers, and Japanese pop culture began in his college radio days and continues on today. Evan joined the ElectricSistaHood team in 2008, where he is a contributing editor and host of one of the network's weekly podcasts. Follow Evan on Twitter at twitter.com/King_Baby_Duck




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