Posted on March 23, 2013 AT 02:58pm
Using brain power is the gist of all the psychics in the world. In Vellum Interactive’s latest game Telekinesis Kyle the power of the brain is not just a welcomed tool, it’s the key solution to all the puzzles you’ll come across.
The premise of Telekinesis Kyle sounds innocent enough at first: a psychic prodigy is brought to a school for the gifted to enhance his powers for the greater good. However a dark side to the school is revealed, as the organization behind it wants to exploit it for all the wrong reasons. Kyle realizes this, and decides to break out of the school with his newfound powers.
At PAX East I was able to try out the first four levels of Telekinesis Kyle, which is being developed for the iOS. Pointing on specific areas of a screen will have Kyle walk over to that area if he can reach it, but on some occasions he’ll need an extra boost. By clicking on a crate or an object in the level Kyle can lift it and use it to either help him reach higher areas or use as a weight to activate switches and other puzzles. On some occasions gears and other machine parts will be laid out in the level, and Kyle will have to piece them all together to get the mechanism working.
Some puzzles will offer quite the challenge. In the fourth level I had to line up two elevator pads to light up the floors, thereby opening the door at the end. Two switches were laid out in the level: one for the first pad, the second for both at the same time. It sounds easy enough, but one wrong slip and you’ll have to redo the puzzle over again. This happened many a time, but this was somewhat due to the fact that the game is still in Alpha mode and that the bugs were currently being worked out in it.
Despite a couple frustrating moments Telekinesis Kyle looks to be a fun puzzler. Although a set release date has not yet been announced Vellum Interactive hopes to have it out later this year.
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