Posted on April 21, 2014 AT 08:56am
During my half-hour play through of Oblitus I slated my way through various monsters, but by the end of my run I was still stuck at the beginning. That’s because Oblitus has no checkpoints, nor any means of showing you the right direction to go in order to get to the next part of the game. Conor Ullmann’s game was, in fact, the hardest game I came across on the PAX East game room floor.
Oblitus has you take control of Parvus, a small spear-wielding creature who is out to find the purpose of his life. During his journey he’ll come across creatures who wish to make this story more of a footnote rather than one of legend. The world you travel within does not mark your way towards the right path; rather Oblitus is about exploration and seeing what sort of discoveries, good or bad, you will come across.
As I traveled throughout the level I came across monsters, some easy to kill and others not so much. One such creature reminded me of Audrey II of Little Shop of Horrors, only with Yoshi-like tongue powers, who would block the entryway and could only be taken down via some properly-timed strikes. On some occasions I would have to chuck my spear at some of the creatures, as if I had gotten any closer I would’ve been stricken down by them. Sometimes a dangerous-looking path turned out to be the opposite, as a glowing waterfall that seemed poisonous wound up being anything but. (It did send me down near the bottom of the level, which frustrated me in another way.)
Control-wise Oblitus can be somewhat difficult to handle. Trying to do a rolling jump wasn’t as easy as it should’ve been, and aiming my spear at monsters wound up being more time-consuming than just stabbing people with it. With that being said there is a bit of learning curve needed to master here in Ullmann’s game, as it doesn’t seem to want to hold your hand throughout any part of the world you travel.
Surprisingly Adult Swim Games may have found the 2D side-scrolling equivalent of Dark Souls, and it’s here in Oblitus. Its dark landscapes and characters are as beautiful as the gameplay is brutal, and although the control scheme is something that’ll be something that needs a lot of practice to master it was still a lot of fun to play. There is no official release date yet, but if it was anyone’s guess you’ll be able to try Oblitus yourselves sometime late 2014.
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