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REVIEW | “Deadpool” Will Drive You Insane, But In A Good Way

By
Posted on June 30, 2013 AT 09:21am

The smell of chimichangas and bad aftershave stained the room. Beer bottles scattered everywhere, pancake mix that had expired two weeks ago spilt all over the floor, and a bathroom in a state of rancid decay stared from me across the room. What had happened the last couple days that transformed my clean review space into a quarantine zone?

That’s when I glanced at my TV screen, with PlayStation 3 on and hard rock blaring out of its speakers. There slouched in his arm chair, scratching his junk with a gun, was the source of the Godforsaken mess that has appeared in my man-cave. Some people call him Wade Wilson, but everyone knows him by his anti-superhero name: Deadpool. The fools over at High Moon Studios gave him his own video game, unleashing his madness across consoles and PCs around the world.

To be fair, “gave” is not the word I’m looking for; more like, “threatened to blow up the studio if they didn’t take his crayon-written proposal into consideration.” So, uh, yeah, Deadpool: The Game. It’s violent, bat-shit crazy, and may cause indigestion and heavy fevers if not played properly. It’s also more fun than a barrel of Wolverines shot out of a cannon towards a crate of Nightcrawlers that has been flung from an ACME giant slingshot.

What’s it all about, Alfie? Well apparently Deadpool is contracted to kill Chance White, who is currently corrupting TVs everywhere with crappy television that’s more about shock value than actual storytelling and character development. (Wait a minute…sounds familiar.) Unfortunately Mister Sinister gets in his way, killing Chance and keeping Deadpool from getting more money to buy pizza. In a fit of looniness he tracks Mister Sinister to the former mutant haven Genosha, killing as many clones as he can toss at him.

During his travels the Merc With The Mouth runs into some old “friends,” including Wolverine, Rogue, and Cable. It’s Cable that finally finds his way into Deadpool’s psyche and gives him the lowdown: if he doesn’t stop Mister Sinister, Samantha and her beloved tacos will be gone forever. (The world will be blown up, too, but priorities people!) With High Moon Studios’ checkbook in his back pocket and all the guns he can handle Deadpool does everything he can to stop Mister Sinister’s, um, sinister plans.

Players shoot and slash their way through the levels as clones of all shapes, sizes, and powers appear to stop Deadpool by any means necessary. By performing combos his momentum rises, which helps him to enact bigger, badder, and bloodier attacks when surrounded by goons. You can also earn new weapons, combos, and upgrades to help Deadpool on his bullet-ridden, spiritual journey towards enlightenment.

Attacks can get repetitious, as you’ll be attacking drones of baddies at just about every corner. It makes me think back to Ninja Gaiden 3: Razor’s Edge and how tedious that got after a couple hours of gameplay. The camera can also get in the way from time-to-time, with having to adjust the angle during the majority of the title. With that being said the repetitiveness and bad angles are cushioned thanks in part to the real highlight of the game: the humor.

Thanks to Deadpool writer Daniel Way coming on board to create the game’s story everything about it hollers Wade Wilson’s trademark comedy. Whether you are jumping on a bouncy castle, slapping Wolverine around for not taking you to the prom, mingling with hot girls, singing Patsy Cline from the top of your lungs, or fighting with High Moon Studios to fix bugs or up the budget the game from start-to-finish a nuthouse of hilarity. In fact I had to pause the game a few times because I needed to catch my breath from all the laughing.

Much of the humor can be attributed to the talented voice actors who came on board for Deadpool: The Game. Nolan North embraces the title character’s crazed mindset, letting loose his brain with tirades and obscenities that Wade Wilson is known for. Fred Tatasciore plays it as sane as possible in Cable’s boots, acting as a sort of voice-of-reason towards Deadpool whenever he needs even a sliver of focus. Steve Blum always knows how to play a good Wolverine, as he’s gotten nice and comfortable with the role for quite some time.

Graphically the game looks all right. It’s not bad, but it’s not top-notched either. One moment I was loving how the limbs of clones would scatter about the floor during a combo attack, and the next moment my eyebrow rose to the site of Deadpool struggling to jump out of an invisible barrier. While a patch can be made to fix some of these problems it would’ve been better if some of these issues were fixed before the game was slapped on its bottom and sent to the gamers across the world.

Beating Deadpool: The Game on Easy mode will take roughly eight hours to accomplish. There are plenty of reasons to jump back in, though, thanks to the plethora of upgrades you can earn throughout the game that can be used at the start after you beat the game (which will come in handy when playing on harder difficulties). There are also some challenge modes you can test your skills with, which will send you to a specific area of the game for you to let you loose against tons of clones.

PROS:

  • Trademark Deadpool humor fully intact
  • Cool combos, upgrade systems
  • Nolan North owns it as our hero
  • You can slap Wolverine without any repercussions!

CONS:

  • Gameplay can get repetitive
  • Graphics are kind of meh
  • Camera angles can get a tad painful
  • Needs more musical numbers

FINAL THOUGHTS:

Deadpool: The Game is definitely one of the better games to come out of any Marvel franchise, outshining even the more recent Spider-Man titles. Sure it has its flaws, but fortunately the high points outnumber the low points with relative ease. It’s a Deadpool game that fans well-deserved, thanks to a hilarious script, great combo maneuvers, and unexpected turns that will have people spit-taking on many occasions. Now if the Merc With The Mouth can somehow “convince” High Moon Studios to do a sequel…

FINAL GRADE: 7.8 (out of ten)

PS3 review code provided by Sandbox Strategies

Evan Bourgault is an accomplished music, anime, and video game critic. His passion for discovering new bands, developers and Japanese pop culture began in his college radio days and continues on today. Evan joined the ElectricSistaHood team in 2008 where he is a contributing editor and co-host of one of the network's weekly podcasts. Follow Evan on Twitter at twitter.com/King_Baby_Duck


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