Posted on July 7, 2012 AT 08:29am
After the intense opening chapter that was The Walking Dead: Episode 1, there is a lot to live up to for the second episode. Episode 2: Starved for Help takes the formula established by the first and continues to evolve both the story and gameplay. Not focusing as much on item collection this time around, ambiance, action and decision-making take a lead role. I’d like to take this moment to warn anyone that hasn’t played the first episode of this game; this review may contain some spoilers.
When we last left our survivors, they had abandoned the pharmacy and found an abandoned motel. After clearing out what was left of the living dead, they’ve turned this into their new stronghold. Three months pass and they’re beginning to run low on food, but a surprise visit from a few strangers that will drastically change their situation. I won’t divulge much more about the story, because that’s one of the best parts of this series. I will say that this episode contains quite a few surprises, some I saw coming and a few I really did not.
The gameplay hasn’t changed too terribly much from the first episode of the game. You’re still in control of Lee and much of the gameplay involves either quick-time events or conversations. The one aspect I was a bit relieved to see less of this time around was the item collection. It’s still there, but they’ve toned it down a bit so there’s less floundering around looking for an item instead of moving the story forward. This episode really flowed a lot better from beginning to the end than the first. The game continues to look great, but I did notice a bit of lag when some of the new scenes began to load. Thankfully, it was never bad enough to really hinder the experience.
I played this episode from the beginning to the end in one sitting. The question becomes whether or not that fact is bad. I’m here to tell you that it’s a very good thing. This episode was packaged in one digestible chunk and I can’t wait to go back and play it again so I can see how making different decisions can effect how the story plays out. The decision system in this game really started to hit me while playing Starved for Help because I started to think about how many different people there would have been if I had made some other choices in the first episode.
This season of The Walking Dead: The Game continues to uphold the excellence with which it started. Each episode has left me drooling like a hound dog for the next. With three more episodes left, it’s looking to be one of the best monthly episodic series that Telltale has released.
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