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EGM Preview:
Final Fantasy XIII-2

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Posted on December 30, 2011 AT 09:05am
Is this finally the Final Fantasy XIII we wanted all along? Check out our preview to find out! READ MORE



EGM Feature:
5 Ways Japanese Gaming Still Rules: Catherine

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Posted on December 30, 2011 AT 09:00am
Today’s pick is Atlus’ look at life, love, and lust in Catherine, a game which reveals the depth Japanese gaming can present in terms of character development. READ MORE



EGM Interview:
Tomb Raider

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Posted on December 29, 2011 AT 09:05am
With 2012 upon us, we look ahead to one of our most highly anticipated titles of the coming year in Tomb Raider. EGM had a chance to speak with Crystal Dynamics' Global Brand Director, Karl Stewart, and the head of Crystal Dynamics, Darrell Gallagher. READ MORE



EGM Feature:
5 Ways Japanese Gaming Still Rules: Dragon’s Crown

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Posted on December 29, 2011 AT 09:01am
Today’s pick is the upcoming Vanillaware side-scrolling action game Dragon’s Crown—a title which shows off the beautiful 2D visuals that Japan continues to excel at. READ MORE



EGM Feature:
Top 5 Punished Protagonists

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Posted on December 29, 2011 AT 09:00am
With it being the season of giving, EGM is giving some heroes who never get the credit they deserve their due, since they definitely don't get it in their respective digital worlds. READ MORE



Hands-On:
Spec Ops: The Line

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Posted on December 28, 2011 AT 09:05am
Allowing gamers to play in the sand is far from the only reason Spec Ops is shaping up to be one of 2012's more promising titles. Check out why in our preview. READ MORE



EGM Feature:
5 Ways Japanese Gaming Still Rules: Hakuoki

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Posted on December 28, 2011 AT 09:00am
Today I take a look at Idea Factory’s Hakuoki: Demon of the Fleeting Blossom—and Japan’s love for a diverse range of gaming genres that helps birth titles such as this. READ MORE



Hands-On:
Gotham City Impostors

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Posted on December 27, 2011 AT 11:10am
Opposing teams of Batz and Jokerz clash at the fringes of Gotham City—utilizing the finest in jury-rigged gadgetry to beat each other to proper pulps. For all the goofy details, check out our preview! READ MORE



EGM Feature:
5 Ways Japanese Gaming Still Rules: Atelier Totori

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Posted on December 27, 2011 AT 11:05am
Today I take a look at the latest chapter of Gust’s Atelier franchise—Atelier Totori—and how it’s an example of Japanese developers building games around seemingly everyday ideas that expand the concepts of traditional gameplay. READ MORE



Hands-On:
Ninja Gaiden 3

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Posted on December 26, 2011 AT 01:00pm
Over the past few months, we’ve seen hints of the new-look Ryu Hayabusa in Ninja Gaiden 3—the so-called “Japanese dark hero” that Team Ninja promises to unleash in the wake of the outspoken Tomonobu Itagaki’s 2008 departure. But the developer recently unveiled a new element in this shinobi slasher: competitive multiplayer ninja action. READ MORE



EGM Feature
5 Ways Japanese Gaming Still Rules: Dark Souls

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Posted on December 26, 2011 AT 11:34am
Today I take a look at From Software’s newest release Dark Souls—and the way in which the game shows Japan’s long-standing tradition for insane depth in gameplay. READ MORE



EGM’s Best of 2011
Brady Fiechter’s Picks

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Posted on December 25, 2011 AT 01:00pm
The EGM staff gives their picks for the best games of 2011, as well as our personalized off-topic awards. For this installment, it's EGM Executive Editor Brady Fiechter. READ MORE



EGM Feature:
Top 5 Car Combat Games

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Posted on December 25, 2011 AT 09:00am
Ah, car combat. There’s just something special about going 150 mph and trying to not only outrace your opponents, but also blow them to kingdom come! Whether with fantastical spiked turtle shells or more realistic homing missiles, the car-combat genre’s seen it all. It is this deep love of the genre that has compelled EGM to look back at five of our favorite car-combat games. READ MORE



EGM’s Best of 2011
Andrew Fitch’s Picks

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Posted on December 24, 2011 AT 01:00pm
The EGM staff gives their picks for the best games of 2011, as well as our personalized off-topic awards. For this installment, it's EGM Associate Editor Andrew Fitch. READ MORE



Myst 3D is Coming, No Really

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Posted on December 24, 2011 AT 07:10am
Maximum Family Games issued a press release revealing their plans to publish Myst 3D for the Nintendo 3DS. READ MORE



DICE Talks About Upcoming Battlefield 3 Weapon Attachment Balancing

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Posted on December 23, 2011 AT 05:27pm
On Twitter today, Battlefield 3 senior gameplay designer Alan Kertz had a few interesting things to say about upcoming balancing being done to the game. READ MORE



Battlefield Designer Talks FAMAS, Operation Metro, Pistols, Comrose on Consoles

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Posted on December 23, 2011 AT 05:19pm
DICE's ever-vocal senior gameplay designer Alan Kertz has some new things to say on a wide variety of Battlefield 3-related issues. READ MORE



Official ‘My Resistance’ Site Finally Back Up

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Posted on December 23, 2011 AT 04:17pm
After a seven-week outage, the official Resistance community/stat-tracking site is back up and running. READ MORE



Microsoft Banning Xbox Avatars From Having ‘Gun-Like Items’?

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Posted on December 23, 2011 AT 03:28pm
Want your Xbox Avatar to have a sweet Gears of War Lancer, or other gun-based avatar props? You might want to hurry up and buy them soon. READ MORE



New Video Look at Vita’s Resistance: Burning Skies

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Posted on December 23, 2011 AT 02:39pm
Today on the official PlayStation Blog, we're given a fresh look at the latest handheld chapter of the Resistance franchise, Resistance: Burning Skies for Vita. READ MORE



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