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EGM Weekly: June 22, 2013 Edition

By
Posted on June 22, 2013 AT 11:00am

Welcome to EGM Weekly, a round up of the top news, reviews, and features from the past seven days.

Was E3 2013 too overwhelming a flood of gaming news and previews and impressions for you? Too bad—the news never rests, even in the wake of the year’s biggest gaming event. This week, Microsoft pulls a complete reversal on the Xbox One’s DRM policies, code found in Steam’s latest beta suggests game-sharing functionality is coming to Valve’s digital service, Super Smash Bros. director Masahiro Sakurai explains why he’s pulling out his hair about the game’s roster, and so much more.

Plus, we review Game & Wario for Wii U, Marvel Heroes, and Dungeons & Dragons: Chronicles of Mystara, and resurrect an EGM classic: Afterthoughts.

Here’s this week’s best:

NEWS

Microsoft Pulls a 180 on Xbox One DRM Policies

In a post on Xbox Wire, Microsoft’s president of interactive entertainment business Don Mattrick officially confirmed and announced the company is reversing the Xbox One’s DRM policies. READ MORE >>

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ZeniMax VP Says Fallout 4 Announcement ‘Unrealistic’ At This Stage

Expecting Bethesda to “say or hint” at Fallout 4, or for fans to make assumptions about the unannounced title is a “bad idea” at this stage, ZeniMax vice president Pete Hines told Polygon. READ MORE >>

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Square Enix Assigns New Leaders to Studios, Mentions AAA Hitman in Development

Square Enix is changing up the leadership positions at several of their subsidiary studios, the company announced. READ MORE >>

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Console Wars: Is Microsoft Preparing to Go on the Offensive with Free Xbox Live?

A day after the blockbuster news, first reported by Giant Bomb, that Microsoft was orchestrating a full retreat from their original plans to limit user access to content and require daily connectivity to their servers to play games, EGM has learned from a source that the company is now contemplating additional moves to create parity with Sony’s PlayStation 4. READ MORE >>

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Steam Code Suggests Game-Sharing Functionality to be Added to Service

Code discovered in the latest Steam client beta suggests the digital download service will be adding game-sharing functionality in the future, Kotaku reports. READ MORE >>

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Former Mass Effect Writer Describes His Plans for Trilogy’s Conclusion

Drew Karpyshyn, lead writer on Mass Effect and Mass Effect 2 and author of several Mass Effect novels, discussed some of his original ideas for the trilogy’s conclusion during an interview with radio show Video Game Sophistry. READ MORE >>

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Prey 2 Isn’t Meeting Bethesda’s Standards

Bethesda’s vice president of PR and marketing Pete Hines is displeased with the current status of Prey 2, which would explain why the first-person action shooter hasn’t seen the light of day. Rumors surrounding the development indicate the project was put on halt in 2011. READ MORE >>

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Super Smash Bros. Director Describes Stress Caused by Roster-Building Process

Talking to Polygon during E3 2013 last week, Super Smash Bros. director Masahiro Sakurai described building the game’s roster as a terribly stressful process. READ MORE >>

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Respawn Co-founder Explains Absence of Single-player in Titanfall

Talking to GamesIndustry International, Respawn’s co-founder Vince Zampella offered an explanation as to why Titanfall lacks a proper single-player campaign. READ MORE >>

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PlayStation 3 Firmware 4.45 Fix Coming Next Week

Sony has ”identified the issue” which caused the problems in its most recent PlayStation 3 firmware update and will be rolling out a fix next week. READ MORE >>

REVIEWS

Game & Wario

Does the King of Bling-Bling make a successful debut on the Wii U? Check out our review of Game & Wario to find out. READ MORE >>

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Marvel Heroes

You can wield the phenomenal powers of the Marvel Universe’s greatest heroes for free! But is it actually worth your time? Check out our review of Marvel Heroes to find out. READ MORE >>

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Dungeons & Dragons: Chronicles of Mystara

Dungeons & Dragons: Chronicles of Mystara brings back two of Capcom’s classic arcade side-scrolling beat ‘em ups—and while both indeed show their age, they still have an immense amount of fun and adventure to offer those brave enough to stand up to their challenges. READ MORE >>

FEATURES

Afterthoughts: XCOM: Enemy Unknown

Like a flying saucer full of Sectoids and Mutons, last year’s XCOM: Enemy Unknown appeared without warning and abducted hours of our free time with its challenging take on turn-based tactics. Now that we’ve recovered from the painful (but fun!) probing, we sat down with lead designer Jake Solomon to solve a few of the game’s otherworldly mysteries. READ MORE >>

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EGM’s Best of E3 2013 Awards

What games stood out the most to the EGM Crew at this year’s E3 Expo? Read our 2013 Best of E3 awards to find out. READ MORE >>

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Weekend Play: Bang! Bang! Sproing Hop? Touchdown!

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing. READ MORE >>

PODCASTS

Game Over Podcast 039: The One Does a One-Eighty

The EGM crew brings you the Game Over Podcast, our end-of-the-week conversation where we discuss some of the biggest recent events in gaming. LISTEN HERE >>

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