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Assassin’s Creed creator Patrice Désilets has once again left Ubisoft, Game Informer reports.

Désilets originally left Ubisoft in 2010, then joined THQ in 2011. In the wake of THQ’s bankruptcy and Ubisoft’s acquisition of their Montreal studio, Désilets was brought back into the fold. But according to Game Informer’s sources, the relationship between the designer and the Ubisoft are as prickly as ever. Two of Désilets’s projects, “1666” and “Underdog,” are rumored to have been cancelled.

Ubisoft has since confirmed Désilets’s departure, but remain tightlipped about the specifycs—citing only a failure to align their respective visions.

“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,” reads a statement issued to Game Informer. “Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”

Update: Désilets issued the following statement by way of his agent:

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.

“This was not my decision.

“Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

[Update] Assassin’s Creed Creator Once Again Departs Ubisoft

By | 05/7/2013 01:09 PM PT

News

Assassin’s Creed creator Patrice Désilets has once again left Ubisoft, Game Informer reports.

Désilets originally left Ubisoft in 2010, then joined THQ in 2011. In the wake of THQ’s bankruptcy and Ubisoft’s acquisition of their Montreal studio, Désilets was brought back into the fold. But according to Game Informer’s sources, the relationship between the designer and the Ubisoft are as prickly as ever. Two of Désilets’s projects, “1666” and “Underdog,” are rumored to have been cancelled.

Ubisoft has since confirmed Désilets’s departure, but remain tightlipped about the specifycs—citing only a failure to align their respective visions.

“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,” reads a statement issued to Game Informer. “Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”

Update: Désilets issued the following statement by way of his agent:

“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.

“This was not my decision.

“Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”

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