The Assassin’s Creed series hasn’t shied away from putting huge, detailed cities like Renaissance-era Rome on display, but Assassin’s Creed: Syndicate promises to go even more in-depth with London—so much so, in fact, that the game wouldn’t have been possible before now.
In the latest issue of the Official PlayStation Magazine, Syndicate’s creative director, Marc-Alexis Côté, explains that their goals were set so high that the team had to wait for console hardware to improve before they could bring London’s Industrial Revolution to life.
“We had to wait for the technology to catch up,” he said. “It’s like we really wanted to build what I call ‘modern London,’ which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we’re there now.”
Assassin’s Creed: Syndicate releases for Xbox One and PlayStation 4 on October 23rd, and for PC on November 19th.