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Battlefield 3′s Incoming Tweaks

By
Posted on February 19, 2012 AT 11:15am

THE BUZZ: Alan Kertz, core Gameplay Designer at Dice, outlined some some tweaks to Battlefield 3 that the team has been working on, and the fine folks at Symthic forum have taken the data and further analyzed the hell out of it for your benefit. You’re welcome. What we have here is all the fine tuning Battlefield 3 “may or may not” have in the next patch, according to Kertz. Once the members of Symthic put out their data, Alan Kertz confirmed the results via Twitter when he said, “yes symthic has authentic update info, your feedback on these preliminary changes will be hugely valuable for a future update.”

1. Damage changes

Assault Rifles:
545x45mm bullet minimum damage (All assault rifles except G3A1)

  • 17 -> 18.4 {Buff}

G3A1

  • Min Damage 20 -> 22 {Buff}
  • Max damage 30 -> 34 {Buff}

Carbines

SCAR-H

  • Min Damage 17 -> 20 {Buff}

LMGs
M60 & M240B

  • Max damage 30 -> 34 {Buff}
  • Min damage 20 -> 22 {Buff}

PKP

  • Min damage 20 -> 22 {Buff}

M249, M27IAR, RPK-74M

  • Min damage 17 -> 18.4

Sniper rifles
All sniper rifles:

  • Upper chest damage multiplier 1 -> 1.25 {Buff}

M98B

  • Max damage 95 -> 80 [Nerf]
  • Dropoff start dist. 20 -> 15 [Nerf]
  • Dropoff end dist. 75 -> 120 {Buff}

All other bolt-action sniper rifles

  • Max damage 75 -> 80 {Buff}
  • Min damage 55 -> 59 {Buff}
  • Dropoff start dist. 20 -> 15 [Nerf]
  • Dropoff end dist. 75 -> 100 {Buff}

All semiautomatic sniper rifles except SKS:

  • Min damage: 34 -> 37.5 {Buff}
  • Dropoff start distance 12 -> 15 {Buff}

SKS

  • Dropoff end distance 50 -> 60 {Buff}

2. Attachments

Fore grip

  • Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
  • It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor

  • Suppressors will not reduce the damage anymore.
  • Now it will reduce the distance where damage starts/stops to drop off instead.
  • For most weapons it will decrease the min spread by 25% instead of 50%
  • Although looks like M60 will still have the same 50% effect.

Heavy barrel

  • For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
  • Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.
  • It doesn’t make AN94 100% accurate anymore while aiming down the sight.
  • Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
  • G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%
  • For few weapons it also makes Spread increase per shot 10% higher.
  • It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor

  • Will decrease recoil by 17 ~ 25% depending on weapon.
  • For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.

Extended magazine

  • There seems to be extended magazine for AS VAL which didn’t exist before.
  • With ext mag it will have 30 bullets in a mag instead of 20

3. Accuracy changes

Assault rifles

AEK971

  • Recoil right 0.5 -> 0.3 [Nerf]
  • ADS Min Spread, Not moving 0.2 -> 0.4 [Nerf]

AK74M

  • Recoil up 0.3 -> 0.28 {Buff}
  • FirstSRecoilMul 2 -> 1.5 {Buff}

AN94

  • Recoil up 0.45 -> 0.3 {Buff}
  • FirstSRecoilMul 1.5 -> 2 [Nerf]

F2000

  • Recoil up 0.3 -> 0.26 {Buff}

FAMAS

  • Recoil left 0.6 -> 0.35 {Buff}
  • Recoil right 0.6 -> 0.5 {Buff}
  • Recoil decrease 15 -> 18 {Buff}
  • FirstSRecoilMul 2 -> 2.6 [Nerf]

G3A1

  • Recoil up 0.55 -> 0.45 {Buff}
  • FirstSRecoilMul 1.2 -> 1.8 [Nerf]

L85A2

  • Recoil left 0.4 -> 0.3 {Buff}
  • Recoil decrease 22 -> 18 [Nerf]
  • Min spread, ADS, not moving 0.4 -> 0.2 {Buff}

M416

  • FirstSRecoilMul 2 -> 2.4 [Nerf]

Carbines
AKS74u

  • Recoil up 0.3 -> 0.28 {Buff}
  • FirstSRecoilMul 2 -> 2.2 [Nerf]

HK53

  • Recoil up 0.3 -> 0.28 {Buff}
  • Recoil left 0.3 -> 0.2 {Buff}
  • Recoil right 0.5 -> 0.35 {Buff}
  • Recoil decrease 22 -> 18 [Nerf]

SCAR-H

  • Recoil decrease 15 -> 13 [Nerf]

SG553

  • Recoil up 0.3 -> 0.25 {Buff}
  • FirstSRecoilMul 2.5 -> 2.2 {Buff}

QBZ-95B

  • Recoil left 0.5 -> 0.335 {Buff}
  • Recoil right 0.5 -> 0.335 {Buff}
  • Recoil decrease 22 -> 18 [Nerf]
  • Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]

LMGs
M240

  • FirstSRecoilMul 1 -> 1.7 {Buff}

M249

  • FirstSRecoilMul 1 -> 2.2  [Nerf]
  • Recoil decrease 15 -> 12  [Nerf]

M60

  • FirstSRecoilMul 2 -> 1.5

MG36

  • Recoil decrease 15 -> 13  [Nerf]
  • FirstSRecoilMul 1 -> 1.8  [Nerf]

PKP

  • Recoil up 0.75 -> 0.65 {Buff}
  • Recoil decrease 7 -> 13 {Buff}
  • FirstSRecoilMul 1 -> 1.5  [Nerf]
  • Max spread, ADS, not moving 1 -> 3  [Nerf]

Type88

  • Recoil left 0.4 -> 0.3
  • Recoil right 0.4 -> 0.3
  • Recoil decrease 15 -> 12  [Nerf]
  • FirstSRecoilMul 1.34 -> 1.5  [Nerf]

RPK

  • Recoil decrease 15 -> 13  [Nerf]
  • FirstSRecoilMul 2 -> 1.8 {Buff}

QBB-95

  • Recoil up 0.45 -> 0.37 {Buff}
  • Recoil left 0.1 -> 0.4  [Nerf]
  • Recoil right 0.3 -> 0.4  [Nerf]
  • FirstSRecoilMul 1 -> 2  [Nerf]
  • Recoil decrease 15 -> 13  [Nerf]

PDWs
AS VAL
Recoil left 0.2 -> 0.25 [Nerf]
Recoil right 0.3 -> 0.45 [Nerf]
Recoil decrease 22 -> 18 [Nerf]

PDW-R
Recoil decrease 22 -> 18 [Nerf]
FirstSRecoilMul 2.5 -> 2 {Buff}
Min spread, ADS, not moving 0.4 -> 0.5 [Nerf]
Min spread, ADS, moving 0.6 -> 0.8 [Nerf]
Min spread, HIP, not moving

  • Standing 1.5 -> 2 [Nerf]
  • Crouching 1 -> 1.5 [Nerf]
  • Prone 0.75 -> 1 [Nerf]

Min spread, HIP, moving

  • Standing 2 -> 2.5 [Nerf]
  • Crouching 1.5 -> 2 [Nerf]
  • Prone 1.25 -> 1.5  [Nerf]

MP7

  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]

P90

  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5  [Nerf]

PP-19

  • Recoil decrease 25 -> 20 [Nerf]
  • FirstSRecoilMul 2.5 -> 2 {Buff}
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

PP2000

  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2  [Nerf]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

UMP45

  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 [Nerf]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 [Nerf]

Pistols
G18

  • Recoil up 0.7 -> 0.5 {Buff}

M9

  • RecoilDecrease 15 -> 30 {Buff}

M93R

  • Recoil up 0.5 -> 0.4 {Buff}
  • Recoil left 0.4 -> 0.2 {Buff}
  • Recoil right 0.4 -> 0.2 {Buff}
  • FirstSRecoilMul 2.5 -> 2 {Buff}

.44 Magnum

  • Spread increase 0.6 -> 0.3 {Buff}

EGM’s TAKE: Holy Nerfing Batman. DICE seems to have carefully changed the game and made it a bit more accessible to casual gamers. While we doubt hardcore gamers will like a lot of these changes, there is something to be said about showing enough confidence in the core gameplay to make these types of tweaks that could potentially ostracize franchise-long fans.

 

Source: MP1st

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