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For the promotion of the upcoming game by master adventure creator Ron Gilbert—and to serve as an invite to the press to see more of the title—Double Fine sent us a puzzle about the game. As in, literally a puzzle.

While it’s just a tease of what the game will be, we do get a few clues from Gilbert’s personal blog.

“I’m so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It’s a game that needed to be made.”

“Well, I’m happy to officially confirm that the game has both an old carnival ticket booth and a ceiling mounted laser cannon in it. I don’t want to reveal any spoilers, but one of them is going to hurt like hell.”

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Double Fine Puzzles Us With A Puzzle For Their Next Game

For the promotion of the upcoming game by master adventure creator Ron Gilbert—and to serve as an invite to the press to see more of the title—Double Fine sent us a puzzle about the game. As in, literally a puzzle.

By Eric Patterson | 05/10/2012 02:18 PM PT

News

For the promotion of the upcoming game by master adventure creator Ron Gilbert—and to serve as an invite to the press to see more of the title—Double Fine sent us a puzzle about the game. As in, literally a puzzle.

While it’s just a tease of what the game will be, we do get a few clues from Gilbert’s personal blog.

“I’m so excited. This is an idea that has been in my head for a long long long time. It predates Maniac Mansion and Monkey Island. It’s a game that needed to be made.”

“Well, I’m happy to officially confirm that the game has both an old carnival ticket booth and a ceiling mounted laser cannon in it. I don’t want to reveal any spoilers, but one of them is going to hurt like hell.”

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.