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E3 2013: Project Spark

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Publisher Microsoft
Developer Team Dakota
Platform XB1, PC
Release Date Q4.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Players can create the story, or play those made by family, friends, or complete strangers in this classic example of a “game maker.” Using a variety of tools, pre-loaded AIs, and their own imaginations, gamers can make and play the videogames they’ve always wanted with this Cliffsnotes version of Game Design 101.

The Verdict

It’s never easy to judge “game maker” games, as they typically are limited to the desire and creativity of the player and to how much value they can get from them. Although personally not my favorite type of game, I can understand how some wish to have the power in their hands to create or destroy their own worlds—or, you know, share them with others.

Using a controller, Kinect, or Smartglass, players can create a world either from pre-determined templates in Project Spark, or start completely from scratch. From being able to design every little detail of a world down to the placement of the rocks, trees, or birds, to being able to plan out a variety of popular quest archetypes and create enemies for you and your friends to fight against along the way, the power is in your hands.

And this is where Project Spark’s strengths lie, because I do not think there has ever been a more comprehensive game creation tool put out there. You can even change the cameras to make them more or less cinematic-feeling, or change the personality of characters to have them act differently from what we might expect. In the end, it felt like Team Dakota found a way to make a dumbed down version of the Havok engine—one of the most popular game design engines out there today—available to the masses. And while this is amazing, I can’t help but wonder how Microsoft plans on monetizing this supposedly free download. Could it cost something to download a friend’s content and play their levels? Does Microsoft hold certain rights over created content? Time will tell, and the answers to these questions may determine the true fate of Project Spark and its viability down the road.

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About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2013: Project Spark

By Ray Carsillo | 06/14/2013 11:00 AM PT

Previews

Publisher Microsoft
Developer Team Dakota
Platform XB1, PC
Release Date Q4.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Players can create the story, or play those made by family, friends, or complete strangers in this classic example of a “game maker.” Using a variety of tools, pre-loaded AIs, and their own imaginations, gamers can make and play the videogames they’ve always wanted with this Cliffsnotes version of Game Design 101.

The Verdict

It’s never easy to judge “game maker” games, as they typically are limited to the desire and creativity of the player and to how much value they can get from them. Although personally not my favorite type of game, I can understand how some wish to have the power in their hands to create or destroy their own worlds—or, you know, share them with others.

Using a controller, Kinect, or Smartglass, players can create a world either from pre-determined templates in Project Spark, or start completely from scratch. From being able to design every little detail of a world down to the placement of the rocks, trees, or birds, to being able to plan out a variety of popular quest archetypes and create enemies for you and your friends to fight against along the way, the power is in your hands.

And this is where Project Spark’s strengths lie, because I do not think there has ever been a more comprehensive game creation tool put out there. You can even change the cameras to make them more or less cinematic-feeling, or change the personality of characters to have them act differently from what we might expect. In the end, it felt like Team Dakota found a way to make a dumbed down version of the Havok engine—one of the most popular game design engines out there today—available to the masses. And while this is amazing, I can’t help but wonder how Microsoft plans on monetizing this supposedly free download. Could it cost something to download a friend’s content and play their levels? Does Microsoft hold certain rights over created content? Time will tell, and the answers to these questions may determine the true fate of Project Spark and its viability down the road.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo