SimCity, Sims, and Spore developer Maxis is no more, according to a tweet from SimCity lead gameplay scripter and designer Guillaume Pierre.
“Well, it was a fun 12 years, but it’s time to turn off the lights and put the key under the door,” Pierre posted on Twitter barely an hour ago. “#RIPMaxisEmeryville.”
According to Kotaku rumor-hound Jason Schreier, word of Maxis’ imminent closure had been making the rounds. EA, of which Maxis was a subsidiary, has yet to release an official statement concerning the state and fate of the sim-centric studio.
Update: Here’s the official statement from EA:
Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP.
These changes do not impact our plans for The Sims. Players will continue to see rich new experiences in The Sims 4, with our first expansion pack coming soon along with a full slate of additional updates and content in the pipeline.
All employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA. For those that are leaving the company, we are working to ensure the best possible transition with separation packages and career assistance.