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EGM Creates a Platformer Using Axis Game Factory

Posted on January 13, 2013 AT 07:49am

Heavy Water claims that Axis game Factory makes it easier than ever for people with no coding experience to create games. So I decided to put that claim to the test by creating a basic platformer using the software.

The developer was kind enough to grant me access to an early prototype version of the software which is currently on Kickstarter. If you like what you see and wish to donate or find out more information about Axis Game Factory then you can do so here.

The whole thing took me around three hours to create once I’d decided how I was going to do it. Once I had the basic idea down it was just a matter of slotting the assets together. The great thing is that all the complex parts such as collision and animation are already taken care of by the software, it’s just a matter of placing objects where you want them to go.

I have absolutely no coding or game design experience and I was able to put this together quickly and easily, which pretty much proves that Heavy Water’s claims are true. If you want to try out the software yourself then simply head over to the Kickstarter page and donate–the developer has announced that all donators can now access this prototype build as a thank you.

“We are so thankful for all of the support, questions, and suggestions for the Axis Game Factory! We know how anxious you are to get your hands on the toolset, so we have decided to give you access! Any backer interested in playing with the Prototype, just send an email to us at: with your Kickstarter user name, your actual name and email and we will add you to our BaseCamp “test facility” site where you will be able to sign in and download the latest prototype and post any questions or samples of your work!”

You can check out a video of the finished game along with some screenshots below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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