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During a wide-ranging interview with EGM at Konami’s offices in Tokyo, Japan, Metal Gear creator Hideo Kojima offered up some revealing hints at the future of the series, the technology that will power upcoming games, and how he wants to be remembered beyond the franchise.

“I’m often misinterpreted,” Kojima explains. “I’ve always said that I want to work on original properties, but Metal Gear offers plenty of benefits. The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I’m introducing concepts intended for entirely new intellectual properties using the Metal Gear brand.”

While Konami refused to confirm whether this is in reference to Metal Gear Solid: Ground Zeroes or some other upcoming entry in the Metal Gear franchise, Kojima did speak about what may influence the titles.

Grand Theft Auto III came out the same year as Metal Gear Solid 2: Sons of Liberty, and it seemed the thought processes behind the two games were completely different. It was beyond game design; the area a player could explore was so vast that not even the game designer could predict all possible outcomes. That title definitely opened my eyes.”

And how does he feel about the legacy he’s created with the Metal Gear universe?

“I’ll admit that I hope my future endeavors are thought of as ‘works by Hideo Kojima’ rather than ‘from the creator of Metal Gear,” he says.  “I haven’t really shown the world what else I might be capable of yet. This may sound pretentious, but I don’t like being thought of as ‘the Metal Gear guy.’ There’s a lot more I can do.”

You can read more from EGM’s exclusive interview with Hideo Kojima in Issue 258, on newsstands everywhere as well as on browsers, Facebook, and tablet devices next month.

EGM Interview: Hideo Kojima Doesn’t Want To Just Be ‘The Metal Gear Guy’

From our exclusive EGM Interview coming up in EGM 258, legendary game creator Hideo Kojima gives some thoughts on being more than just the guy responsible for Metal Gear.

By EGM Staff | 11/29/2012 08:00 AM PT

Update

During a wide-ranging interview with EGM at Konami’s offices in Tokyo, Japan, Metal Gear creator Hideo Kojima offered up some revealing hints at the future of the series, the technology that will power upcoming games, and how he wants to be remembered beyond the franchise.

“I’m often misinterpreted,” Kojima explains. “I’ve always said that I want to work on original properties, but Metal Gear offers plenty of benefits. The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I’m introducing concepts intended for entirely new intellectual properties using the Metal Gear brand.”

While Konami refused to confirm whether this is in reference to Metal Gear Solid: Ground Zeroes or some other upcoming entry in the Metal Gear franchise, Kojima did speak about what may influence the titles.

Grand Theft Auto III came out the same year as Metal Gear Solid 2: Sons of Liberty, and it seemed the thought processes behind the two games were completely different. It was beyond game design; the area a player could explore was so vast that not even the game designer could predict all possible outcomes. That title definitely opened my eyes.”

And how does he feel about the legacy he’s created with the Metal Gear universe?

“I’ll admit that I hope my future endeavors are thought of as ‘works by Hideo Kojima’ rather than ‘from the creator of Metal Gear,” he says.  “I haven’t really shown the world what else I might be capable of yet. This may sound pretentious, but I don’t like being thought of as ‘the Metal Gear guy.’ There’s a lot more I can do.”

You can read more from EGM’s exclusive interview with Hideo Kojima in Issue 258, on newsstands everywhere as well as on browsers, Facebook, and tablet devices next month.

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