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THE BUZZ: Just a short time ago, Double Fine’s now legendary Kickstarter project came to an end—so how much did they end up with?

EGM’s TAKE: So, first of all, congratulations to Tim Schafer and the entire team over at Double Fine. They had the dream of making an old-school adventure game 100% supported by the fans, and the dream has come to be fulfilled far beyond what anybody could have imagined.

When Double Fine started up the idea on Kickstarter, they posted a goal of $400,000. Thirty days later, they beat that goal by just a little—$2.9 million to be exact. The final total reached was $3,335,325, coming via 87,139 supporters—of which I will admit to being one of.

Now comes the really fun part: The creation of the game. One that will exist not because of publishers or market research or focus groups, but because of us.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Final Tally For Double Fine’s Kickstarter Project Comes In

Just a short time ago, Double Fine's now legendary Kickstarter project came to an end—so how much did they end up with?

By Eric Patterson | 03/13/2012 07:52 PM PT

News

THE BUZZ: Just a short time ago, Double Fine’s now legendary Kickstarter project came to an end—so how much did they end up with?

EGM’s TAKE: So, first of all, congratulations to Tim Schafer and the entire team over at Double Fine. They had the dream of making an old-school adventure game 100% supported by the fans, and the dream has come to be fulfilled far beyond what anybody could have imagined.

When Double Fine started up the idea on Kickstarter, they posted a goal of $400,000. Thirty days later, they beat that goal by just a little—$2.9 million to be exact. The final total reached was $3,335,325, coming via 87,139 supporters—of which I will admit to being one of.

Now comes the really fun part: The creation of the game. One that will exist not because of publishers or market research or focus groups, but because of us.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.