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Four Video Interviews Looking At The Technology Behind Building Games

Posted on June 13, 2012 AT 03:31pm

Making games isn’t easy. As much as I’d like to believe that all it takes is dreaming up an interesting character and plot, coming up with some level designs, and waving a magic wand to bring the rest of the elements to life, that isn’t quite how it works. Game creation involves programming, game engines, middleware solutions, technology packages, and a bunch of other concepts that—to be honest—make my eyes glaze over.

Someone who does know a little more than I do about all of this is BigWorld Technology, a company who produces middleware development tools which help in the building of projects such as MMOs and Virtual Worlds. BigWorld’s technology has been used in a wide variety of products, including releases like World of Tanks and World of Warplanes.

At E3, the folks at BigWorld did a handful of on-camera interviews about the roles technology plays in bringing games to life in conjunctions with their middleware solutions. As we—as gamers—are so often more concerned with the artistic and creative side of game creation, it’s nice to sometimes get a peek at a facet of development that doesn’t always get the glory. – Universal Game Platform

Vivox – Integrated Voice & Player Communication

Umbra Software – Dynamic Content

Burning Dog Media – Building Open-World Sandbox Games

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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