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Silent Hills was abruptly canceled earlier this year, but Guillermo del Toro and Hideo Kojima are still planning to work on a new project together.

“I love working with Kojima-san. We are still in touch,” del Toro said in an interview with IGN. “We are still friends and working into doing something together, but that’s not going to be [Silent Hills].”

Del Toro and Kojima did manage to get some early work done on Silent Hills before Konami canned the project. “We were in the planning stages, and it’s a shame it’s not going to happen,” del Toro explained. “We were talking about really pushing the boundaries of the new consoles, and making the game really mess with your head. One of the great moments in Metal Gear [Solid] was Psycho Mantis. The idea that a game can actually interact with you, and stuff like that.”

It’s hard to imagine what terrifying “stuff like that” the narrative masterminds who separately built such realized worlds as Pan’s Labyrinth and the Metal Gear Solid series could concoct when working together, but it’s good to know that we’ll be getting a collaboration out of the two men sometime in the future.

Hideo Kojima and Guillermo del Toro still plan to work together, just not on Silent Hills

By Spencer Campbell | 07/27/2015 11:41 PM PT

News

Silent Hills was abruptly canceled earlier this year, but Guillermo del Toro and Hideo Kojima are still planning to work on a new project together.

“I love working with Kojima-san. We are still in touch,” del Toro said in an interview with IGN. “We are still friends and working into doing something together, but that’s not going to be [Silent Hills].”

Del Toro and Kojima did manage to get some early work done on Silent Hills before Konami canned the project. “We were in the planning stages, and it’s a shame it’s not going to happen,” del Toro explained. “We were talking about really pushing the boundaries of the new consoles, and making the game really mess with your head. One of the great moments in Metal Gear [Solid] was Psycho Mantis. The idea that a game can actually interact with you, and stuff like that.”

It’s hard to imagine what terrifying “stuff like that” the narrative masterminds who separately built such realized worlds as Pan’s Labyrinth and the Metal Gear Solid series could concoct when working together, but it’s good to know that we’ll be getting a collaboration out of the two men sometime in the future.

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