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Krillbite Studios has announced that it is no longer working on VR support for its indie horror game Among the Sleep.

“You would think a first person horror game would be perfect for Virtual Reality. We thought so too, but in the last two years we have learned otherwise,” the developer explained in a blog post. “Virtual Reality is wonderful, it?s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around.

“After a lot of experimentation we have come to the conclusion that Among the Sleep ? the story we want to tell and the relationship we want to build between the player and the child ? isn?t doable for virtual reality. It requires a lot of compromises that ends up making the VR experience less powerful, less immersive and less satisfying than the original game.”

The developer is now considering using the VR assets from Among the Sleep to create a smaller standalone VR demo.

“We are humbled and flattered that some of you are still waiting for a full VR-experience of Among the Sleep,” Krillbite added. “But we don?t want to give you a half-assed VR-experience that feels forced and compromised. We?re very sorry to disappoint you.”

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Krillbite abandons VR support for Among the Sleep

By Matthew Bennett | 09/22/2015 10:46 AM PT

News

Krillbite Studios has announced that it is no longer working on VR support for its indie horror game Among the Sleep.

“You would think a first person horror game would be perfect for Virtual Reality. We thought so too, but in the last two years we have learned otherwise,” the developer explained in a blog post. “Virtual Reality is wonderful, it?s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around.

“After a lot of experimentation we have come to the conclusion that Among the Sleep ? the story we want to tell and the relationship we want to build between the player and the child ? isn?t doable for virtual reality. It requires a lot of compromises that ends up making the VR experience less powerful, less immersive and less satisfying than the original game.”

The developer is now considering using the VR assets from Among the Sleep to create a smaller standalone VR demo.

“We are humbled and flattered that some of you are still waiting for a full VR-experience of Among the Sleep,” Krillbite added. “But we don?t want to give you a half-assed VR-experience that feels forced and compromised. We?re very sorry to disappoint you.”

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89