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Larian Studios has announced that it is working on Divinity: Original Sin II, which is described as “its most ambitious RPG ever.”

The developer added that it will be launching a Kickstarter for the sequel on August 26, and is also giving fans the chance to vote on the Kickstarter backers rewards that will be offered. You can cast your vote, or suggest new rewards, here.

A prototype version of Divinity: Original Sin II will be playable at PAX Prime, highlighting some of the game?s unique features.

An enhanced version of the original game is currently in development for PlayStation 4, Xbox One, and PC, featuring a new controller-friendly user interface, split-screen local co-op, hours of new quests, new locations, new characters, improved visuals, fully voiced dialogue, and a rewritten story with a brand new ending.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Larian Studios returns to Kickstarter for Divinity: Original Sin II

By Matthew Bennett | 08/12/2015 01:43 PM PT

News

Larian Studios has announced that it is working on Divinity: Original Sin II, which is described as “its most ambitious RPG ever.”

The developer added that it will be launching a Kickstarter for the sequel on August 26, and is also giving fans the chance to vote on the Kickstarter backers rewards that will be offered. You can cast your vote, or suggest new rewards, here.

A prototype version of Divinity: Original Sin II will be playable at PAX Prime, highlighting some of the game?s unique features.

An enhanced version of the original game is currently in development for PlayStation 4, Xbox One, and PC, featuring a new controller-friendly user interface, split-screen local co-op, hours of new quests, new locations, new characters, improved visuals, fully voiced dialogue, and a rewritten story with a brand new ending.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89