X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Wargaming has released a new developer diary for World of Tanks that discusses the game’s upcoming graphical improvements.

Later this year the game will become more detailed, clearer, and more realistic, according to the developer. When World of Tanks first launched most vehicles in the game had around 8,000 polygons, while the game’s most recent models boast up to 18,000 polygons. However, once the graphics update goes live the game’s vehicles will be pushed up to between 50,000 and 100,000 polygons.

Earlier this month the developer detailed the upcoming improvements to the game’s physics engine, which will result in more realistic building and vehicle destruction.

No firm release date has been offered for when these changes will start to be implemented.

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

New dev diary focuses on World of Tank’s graphics update

By Matthew Bennett | 03/21/2014 09:15 AM PT

Update

Wargaming has released a new developer diary for World of Tanks that discusses the game’s upcoming graphical improvements.

Later this year the game will become more detailed, clearer, and more realistic, according to the developer. When World of Tanks first launched most vehicles in the game had around 8,000 polygons, while the game’s most recent models boast up to 18,000 polygons. However, once the graphics update goes live the game’s vehicles will be pushed up to between 50,000 and 100,000 polygons.

Earlier this month the developer detailed the upcoming improvements to the game’s physics engine, which will result in more realistic building and vehicle destruction.

No firm release date has been offered for when these changes will start to be implemented.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89