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Quantum Break


 

Remedy has released the PC graphics settings for the upcoming time-bending shooter Quantum Break, and they give plenty of options but not much control.

Though there are settings for many of the game’s graphical components, the controls don’t give users many options to tweak each one. Most noticeable is the anti-aliasing switch, which normally offers a variety of sample techniques along with degrees of sampling, but in Quantum Break only toggles on or off.

Though there isn’t much control over the game’s anti-aliasing, Quantum Break will be able to render at 4K, meaning folks with beefy systems will still be able to push their PC’s rendering power to the limit with Remedy’s next shooter.

Quantum Break releases on April 5th exclusively for Xbox One and Windows 10. If you purchase a digital copy of the game, which won’t be available on Steam, then you’ll get a copy on both PC and Xbox One as a part of Microsoft’s initiative to eventually bring every game it publishes to Xbox One and PC.

Quantum Break PC settings revealed, can render at 4K, only has one type of anti-aliasing

By Spencer Campbell | 03/24/2016 08:00 PM PT

News

Remedy has released the PC graphics settings for the upcoming time-bending shooter Quantum Break, and they give plenty of options but not much control.

Though there are settings for many of the game’s graphical components, the controls don’t give users many options to tweak each one. Most noticeable is the anti-aliasing switch, which normally offers a variety of sample techniques along with degrees of sampling, but in Quantum Break only toggles on or off.

Though there isn’t much control over the game’s anti-aliasing, Quantum Break will be able to render at 4K, meaning folks with beefy systems will still be able to push their PC’s rendering power to the limit with Remedy’s next shooter.

Quantum Break releases on April 5th exclusively for Xbox One and Windows 10. If you purchase a digital copy of the game, which won’t be available on Steam, then you’ll get a copy on both PC and Xbox One as a part of Microsoft’s initiative to eventually bring every game it publishes to Xbox One and PC.

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