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Rust developer Adam Woolridge is working on an arcade shooter with “loot and other light-RPG stuff” called Riftlight, the dev announced on the studio’s official webpage.

At the moment, Riftlight is in an extremely early prototype stage. “I’ve got a lot of the groundwork done, but there’s practically no content at this point,” Woolridge wrote. “There’s not much to actually play, I just test things as I make them.”

Wooldridge’s design—which, of course, is subject to change—includes three ship classes (Ranged, the magical “Caster” class, and Melee), loot, abilities in talents to complement basic attacks, and co-op play.

According to Wooldridge, the reason behind making “another space shooter game” is—as often compels most creative types—the absence of a game that contains all the aspects of the genre they’d like to see, but in one place.

“I like fast paced, arcade twin stick shooters,” he wrote. “I like loot hunting games. I like picking talents and abilities and equipping different gear to change the way I play the game. I like finding cool new places to kill cool new baddies in randomly generated levels. I like playing co-op with a couple of friends and I like getting better gear than them :). I want to play on my PC and also on a big TV in the living room, using my new Steam Machine.

“…and I haven’t found a game that is all of those things, or I’d already be playing it. So, I’m going to try and make it myself :).”

Inspired by the Rust update blog, Wooldridge plans to post weekly updates on Riftlight on Facepunch Studios’ website, so fans of the space-faring arcade shooter genre ought to keep an eye on that to see how the project unfurls.

Rust dev announces arcade shooter Riftlight

By Chris Holzworth | 07/28/2014 12:55 PM PT

News

Rust developer Adam Woolridge is working on an arcade shooter with “loot and other light-RPG stuff” called Riftlight, the dev announced on the studio’s official webpage.

At the moment, Riftlight is in an extremely early prototype stage. “I’ve got a lot of the groundwork done, but there’s practically no content at this point,” Woolridge wrote. “There’s not much to actually play, I just test things as I make them.”

Wooldridge’s design—which, of course, is subject to change—includes three ship classes (Ranged, the magical “Caster” class, and Melee), loot, abilities in talents to complement basic attacks, and co-op play.

According to Wooldridge, the reason behind making “another space shooter game” is—as often compels most creative types—the absence of a game that contains all the aspects of the genre they’d like to see, but in one place.

“I like fast paced, arcade twin stick shooters,” he wrote. “I like loot hunting games. I like picking talents and abilities and equipping different gear to change the way I play the game. I like finding cool new places to kill cool new baddies in randomly generated levels. I like playing co-op with a couple of friends and I like getting better gear than them :). I want to play on my PC and also on a big TV in the living room, using my new Steam Machine.

“…and I haven’t found a game that is all of those things, or I’d already be playing it. So, I’m going to try and make it myself :).”

Inspired by the Rust update blog, Wooldridge plans to post weekly updates on Riftlight on Facepunch Studios’ website, so fans of the space-faring arcade shooter genre ought to keep an eye on that to see how the project unfurls.

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