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The final client for Cloud Imperium Games’ space sim Star Citizen is likely to be around 100GB, according to director of game operations Jeremy Masker.

In a post on the official forums, Masker was asked about compressing the client’s files to make the final download smaller, to which he replied: “The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.”

Masker added that the team is working on optimizing game patching speed to help with delivery, but that this is unlikely to reduce the actual size of patches.

“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he explained. “Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”

Cloud Imperium Games is aiming for an official launch of Star Citizen in 2016, with a number of components rolling out in beta form before then.

Source: Star Citizen

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Star Citizen’s client likely to be a 100GB download

The final client for Cloud Imperium Games' space sim Star Citizen is likely to be around 100GB, according to director of game operations Jeremy Masker.

By Matthew Bennett | 03/12/2015 08:20 AM PT

News

The final client for Cloud Imperium Games’ space sim Star Citizen is likely to be around 100GB, according to director of game operations Jeremy Masker.

In a post on the official forums, Masker was asked about compressing the client’s files to make the final download smaller, to which he replied: “The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.”

Masker added that the team is working on optimizing game patching speed to help with delivery, but that this is unlikely to reduce the actual size of patches.

“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he explained. “Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”

Cloud Imperium Games is aiming for an official launch of Star Citizen in 2016, with a number of components rolling out in beta form before then.

Source: Star Citizen

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89