||Yeah, the real question comes down to how all of this ends up playing out. You mention Planetside 2, and in a game like that, you need to make sure one person can kill another person, score points, maybe take control of part of the map—the basics are pretty easy. However, I think for a game like H1Z1, it’s going to need some real depth to it. What does working together with others mean? How will that play out? How about betraying others? What ways can I do that? Can we set up camps? Defend locations? There are just so, so many options there, and I’m worried that what I want and what the game can realistically be might be too far apart. Still, I had fun with the demo we played, even though there was little to do. Running away from zombies, scavenging for supplies, exploring the landscape, trying to meet up with you (or other players)—those basics were pretty cool. How fun things will be long-term, that’s my concern.