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Trion Worlds has revealed that true multicore support is in the works for its MMO RIFT.

According to the developer, the addition of multicore support is the biggest change that it can make to the game without re-writing it from scratch.

A quick example of the results from a recent test reveals a 10fps increase following the update. According to Trion, this is “a best case scenario,” so players should not take it as a guarantee.

“RIFT runs in a graphics API called DirectX 9 (DX9). This allows the RIFT client to talk to your computer?s graphics card. The problem is that DX9 is showing its age and was designed with single-core computers in mind, and DX9 places a fairly large burden on the CPU,” Trion adds.

“Technology has since advanced and now multiple core computers are the norm. RIFT will soon have true multicore support, which allows us to use every core on your computer to provide better frame rate and improved response time while ensuring that your CPU speed doesn?t throttle your graphics card.”

Multicore support is currently in private alpha testing, but the developer hopes to have the feature out for public testing “in the near future.”

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

True multicore support coming to RIFT

By Matthew Bennett | 02/8/2016 04:09 PM PT

News

Trion Worlds has revealed that true multicore support is in the works for its MMO RIFT.

According to the developer, the addition of multicore support is the biggest change that it can make to the game without re-writing it from scratch.

A quick example of the results from a recent test reveals a 10fps increase following the update. According to Trion, this is “a best case scenario,” so players should not take it as a guarantee.

“RIFT runs in a graphics API called DirectX 9 (DX9). This allows the RIFT client to talk to your computer?s graphics card. The problem is that DX9 is showing its age and was designed with single-core computers in mind, and DX9 places a fairly large burden on the CPU,” Trion adds.

“Technology has since advanced and now multiple core computers are the norm. RIFT will soon have true multicore support, which allows us to use every core on your computer to provide better frame rate and improved response time while ensuring that your CPU speed doesn?t throttle your graphics card.”

Multicore support is currently in private alpha testing, but the developer hopes to have the feature out for public testing “in the near future.”

Read More


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89