I had a chance to get some more hands-on time with Gearbox Software and 2K’s upcoming co-op first-person shooter, Battleborn. This was actually my second time playing the game, since I had a chance to play it as Montana at E3 2015. At SDCC, though, I got to try out the jetpack powered, hit-and-run guerrilla specialist Caldarius.
It took me a while to get used to how Caldarius handled because, while offensively oriented like Montana, how they go about dealing their damage is very different. Montana is the true definition of a tank. He is a slow-moving damage sponge that can dish it out with his gatling gun.
Caldarius on the other hand is more about speed while shooting. Using double jumps, evades, and fast moving melee attacks between unloading his machine pistol, Caldarius cannot absorb nearly as much damage as the hulking Montana.
I also had a bit of difficulty because the team I was forced to throw in with seemed not only new to Battleborn, but new to co-op first-person shooters in general. I often had to bark orders to get them to do even the most simple of tasks, and, as evidenced in the video above, had to keep everything moving almost single-handedly in regards to completing objectives.
This worsened my gameplay because Caldarius doesn?t come off as a character meant to be the tip of the spear of an offensive assault. He felt better suited as the second part of a one-two punch, maybe coming in after a Montana-type character softens up the enemies a bit.
It?s also, of course, a bit trial and error trying to see what playstyles best suit each player, and I think Montana suited me more than Caldarius. But with nearly three-dozen characters on the launch roster, it should be interested to see if that?s who I stick with when Battleborn launches for Xbox One, PS4, and PC sometime late in 2015.