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Speaking to Edge, Sony’s president of worldwide studios Shuhei Yoshida said he was “very proud” that Knack was the first PS4 game shown.

“It was pretty intentional,” Yoshida told Edge. “Mark’s [Cerny] idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”

Yoshida went on to reiterate how Sony wants to emphasize the games and game variety on PS4, not just have the system’s hardware be the focus.

“When you look at the five key principles behind designing PS4, none of them are hardware related, actually,” Yoshida said. “It’s all about how people use and experience, enjoy games, realized by the system software features and network functions.”

Knack as First Seen PS4 Title Intentional, Sony Says

By | 04/10/2013 01:56 PM PT

Update

Speaking to Edge, Sony’s president of worldwide studios Shuhei Yoshida said he was “very proud” that Knack was the first PS4 game shown.

“It was pretty intentional,” Yoshida told Edge. “Mark’s [Cerny] idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with.”

Yoshida went on to reiterate how Sony wants to emphasize the games and game variety on PS4, not just have the system’s hardware be the focus.

“When you look at the five key principles behind designing PS4, none of them are hardware related, actually,” Yoshida said. “It’s all about how people use and experience, enjoy games, realized by the system software features and network functions.”

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