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Whenever you make a game based on a popular license, there’s a lot of pressure to make sure the game lives up to fan expectations.

In this new behind-the-scenes developer diary from Gearbox Software, the team behind the upcoming Aliens: Colonial Marines talk about what it takes to ensure that the game has an authentic feel to the beloved sci-fi franchise.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Dev Diary Video—Making Aliens: Colonial Marines Have An Authentic Aliens Feel

Whenever you make a game based on a popular license, there's a lot of pressure to make sure the game lives up to fan expectations.

By Eric Patterson | 08/1/2012 05:52 PM PT

Update

Whenever you make a game based on a popular license, there’s a lot of pressure to make sure the game lives up to fan expectations.

In this new behind-the-scenes developer diary from Gearbox Software, the team behind the upcoming Aliens: Colonial Marines talk about what it takes to ensure that the game has an authentic feel to the beloved sci-fi franchise.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.