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EGM’s Best of 2013: Part Two: #20 ~ #16

Posted on December 26, 2013 AT 12:00pm


It’s day two of EGM’s top 25 games of 2013, and the great games keep a comin’. For this part of our list, we saw beloved classics revived, the continuation of familiar blockbuster franchises, and completely original journeys into unexplored gaming territory—each impressing us enough to find their way into slots #20 through #16.

EGM’s Top Five Games for 2013: Part Four

#20: Far Cry 3: Blood Dragon

Publisher: Ubisoft
Developer: Ubisoft Montreal
Platforms: Xbox 360, PS3, PC

EGM’s Take

Blood Dragon is heaping fistfuls of neon kitsch, ’80s homage, and post-ironic stupidity stuffed into a woodchipper, pureed, and poured over the basic structure of Far Cry 3. It’s a standalone expansion that has nothing in common with the game it’s based on and no visible raison d’être. It’s Michael Biehn fighting cyborg ninjas and laser-eyed dragons. It’s idiot-brilliant. We’re still not entirely sure why Blood Dragon exists, but we’re happy it does.

#19: Pikmin 3

Publisher: Nintendo
Developer: Nintendo
Platforms: Wii U

EGM’s Take

Shigeru Miyamoto may not take direct hands-on roles with too many games anymore, but it was clear that Pikmin 3 was close to his heart—as this photo with our very own reviews editor, Ray Carsillo, confirms. It had been nearly a decade since we’d last seen Miyamoto’s intrepid little leaf men hustle and bustle from a bug’s-eye view on the GameCube, but the series felt as fresh as ever on the Wii U thanks to the power of HD, which brought a whole new dimension to the experience. We won’t name names, but some of us on the EGM Crew spent far too long examining the game’s intricately designed oranges and grapes…

#18: Splinter Cell: Blacklist

Publisher: Ubisoft
Developer: Ubisoft Toronto
Platforms: Wii U, Xbox 360, PS3, PC

EGM’s Take

Pleasing everyone is a tricky business, but the latest Splinter Cell comes damn close. Not only does its stealth gameplay accommodate every playstyle from ninja to Rambo, but Blacklist also includes a full single-player campaign, separate co-op missions, and full competitive multiplayer across several mechanically distinct modes. While you might expect a game so expansive to stretch itself paper thin, every facet feels polished and meticulous. We’re still mourning the loss of Michael Ironside’s weary growls, but that’s just about the only disappointment Blacklist offers.

#17: Injustice: Gods Among Us

Publisher: Warner Bros. Interactive Entertainment
Developer: NetherRealm Studios
Platforms: PS4, Wii U, Xbox 360, PS3, PS Vita, PC

EGM’s Take

Through a story worthy of the comic page itself, Injustice: Gods Among Us found a way to make sense of why Batman would be fighting Superman, Green Lantern would be clashing with The Flash, or Nightwing would be butting heads against Cyborg. With its seamless arena transitions, stunning visuals, and flashy power moves, not only did Injustice succeed as an addictive brawler, but it also captured the sense of scale and destruction wrought by superpowered titans pummeling each other into dust.

#16: Tearaway

Publisher: Sony Computer Entertainment
Developer: Media Molecule
Platforms: PS Vita

EGM’s Take

When a game sets out to make use of all of the major gimmicks in a particular piece of gaming hardware, it can often be a recipe for disaster. The folks at Media Molecule, however, have skillfully bucked that trend with their latest project, Tearaway. Unlike so many other previous efforts that ended up coming off as little more than glorified tech demos, this is a game that not only excels in being creative and imaginative, but also in taking players on an adventure that simply wouldn’t be the same on anything other than the Vita. If you’ve been unconvinced that “augmented reality” can bring anything to gaming, Tearaway is the title that’ll change your mind.

Editor’s Choice: Eric L. Patterson Dec
Editor’s Choice: Andrew Fitch
Editor’s Choice: Ray Carsillo Dec
Editor’s Choice: Josh Harmon
Editor’s Choice: Chris Holzworth Dec
Editor’s Choice: Marc Camron
Editor’s Choice: Matthew Bennett
Best of 2013: #25 ~ #21 Dec
Best of 2013: #20 ~ #16
Best of 2013: #15 ~ #11 Dec
Best of 2013: #10 ~ #06
EGMNOW’s Best Games of 2013: #05 ~ #01
Reader’s Choice: Best of 2013 Dec
Tobias Bruckner Memorial Awards

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