Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.
After reading what we’re playing, let us know what games you’ve been playing and what games, if any, you’ll be escaping to this weekend in the comments below!
While some folks (such as our normally level-headed news editor, Eric L. Patterson) have inexplicably fallen in love with Ninja Theory’s bizarrely emo take on Dante, as a longtime Devil May Cry fan—and a lover of flowing, silvery locks—I’ve been a skeptic from the start. To be honest, I’m a little afraid to get started on my review copy. It’s been sitting on my desk for the past week, and I’m only now mustering the courage to put it into my PS3. Will I come into the office on Monday with jet-black hair, eyeliner, and onyx wristbands and 200 tickets to My Chemical Romance shows across the country? Find out Monday morning!
When Anarchy Reigns got announced almost an eternity ago, I was seriously amped up for it. I’ve loved everything Platinum has done to varying degrees (I prefer Madworld to Bayonetta, for example) and after a hands-on at E3 2011, I had this game near the top of my ‘can’t wait’ list. But then we waited. And waited. And waited some more. Finally, however, it’s here from Platinum and SEGA and at a bargain price to boot.
Thus far, I’ve only played some of Jack’s campaign, but the boss battles and over-the-top combat have not disappointed from what we were promised. The story is fun to watch, the arcade-scoring element is addictive, and the action is non-stop. So, this weekend will be nothing but playing Leo’s side of the dual campaigns and jumping into the crazy 16-player free-for-all multiplayer to wreck people’s faces in between bouts of watching the NFL Playoffs.
While my coworker Brandon ended up not being much of a fan of the game, the handful of hours I’ve put into Platinum Games’ Anarchy Reigns so far have been nothing short of ridiculous fun.
Anarchy Reigns is a game that might not click with you at first—its strategies aren’t instantly obvious, its techniques something that’ll only truly be learned by the struggle to survive against better players online. If you can push yourself to go knee-deep into that online multiplayer—and continue to pull yourself back up every time you’re brutally knocked down, which you will be—then you might start to find an appreciation for the chaos and confusion. Typically, I’m more the Team Deathmatch type; in Anarchy Reigns, there’s a real sense of satisfaction jumping in with three other players and having that unspoken trust of watching each other’s backs. However, I’ve also come to find tons of thrill in the game’s Battle Royale mode—where 16 players face off against one another with no alliances to be seen.
It’s knock-down, drag-out, desperate struggle for survival—and man oh man is it a hell of a ride. So, I expect my gaming time this weekend will be spent playing more of Anarchy Reigns online—as well as finally getting around to trying out the game’s single-player story mode.
This weekend I will be splitting my time between playing Sly Cooper 4: Thieves in Time and DmC: Devil May Cry. I’m looking forward to getting deeper into Sly Cooper, I love the series but haven’t played enough to form a valid opinion yet. It sure looks pretty though, and the voice work is excellent. Still wary about DmC, but hoping the reboot pleases me like the first and third entries of the original series did.
Of course I am going to have less time playing this weekend than usual, since my Denver Broncos are taking their first step to the Super Bowl. Hoping they aren’t looking too far forward and can put the Ravens away. This would result in much celebration and could further limit my playing time, but hey, the NFL playoffs only happen once a year.
Now that I’m done hunting down every last lost soul, key, and secret door in DmC: Devil May Cry, it’s time for me to finally tackle the 2012 games I never got around to. I think I’ve got the perfect palate cleanser, too: a 48-hour Tokyo Jungle marathon. That’s right, folks, I’m going to be prancing around Shibuya Station with a swagged-out pomeranian until my eyes bleed from sheer awesomeness. If you’ve managed to miss out on TJ up until now, trust me when I say it’s every bit as insane as it sounds—and I mean that in the nicest way possible.
Unlike my west coast coworkers, I have to wait to play DmC. Rest assured, however, that come Tuesday I’ll be tearing things up as the new Dante—whom I wholeheartedly approve of, Andrew. Until then, I’ll be continuing Skyrim, Fez, and Far Cry 3. Yes, I realize how late I am to the Skyrim party. But I don’t subscribe to the really narrow time slot we allocate for a game’s relevance, and when it comes to open world games like Skyrim and Far Cry 3 I need to be in a very particular mood. Skyrim scratches an itch left unattended since Fallout 3.
Far Cry 3 is … fun, but dumb. When has letting the hero go for funsies ever worked out in the villain’s favor? And while I realize the imperialist themes of this game have been tackled on other sites, I can’t help but play Far Cry 3 and wonder, would anyone actually be bothered if the protagonist’s hands were brown? If they were, so many issues could have been avoided. I don’t think the game would have suffered any great loss. It’s not as though Jason Brody, Privileged White Male Extraordinaire, is a terribly interesting character.
Fez is my palate cleanser; it’s what I play between Skyrim and Far Cry 3 to make sure the openness of both games doesn’t burn me out. Plus, I’m trying to complete Fez in its totality—every artifact, every secret, every everything.
This is the weekend that I finally complete season one of The Walking Dead. I’ve knocked out the first two episodes, and I’m part way through the third—and just that alone was enough for it to make my top five games of the 2012. So, you can see why I’m stoked to put several hours of my weekend into finally finishing it.
No game has ever managed to capture choice and consequence quite like Telltale has with The Walking Dead; I actually find myself stopping and thinking about a choice, which is weird considering I’m usually the kind of guy who just picks the most evil option available. I hope more developers take a leaf out of Telltale’s book—it would certainly benefit some moral choice systems. Mass Effect, I’m looking at you!