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Resident Evil


 

A few days ago, a new piece of Resident Evil 6 was revealed: Agent Hunt mode. Today, we’ve got the first footage of that very mode.

Upon completion of the game, you’ll be able to access Agent Hunt mode—where you can then infiltrate the games of other players as a mutated monstrosity. It’ll work sort of like how Street Fighter IV‘s fight request mode works: You can either turn it off and play single player without the worry of people joining your game, or you can turn it on and let it naturally happen as you go about your business.

I’ve got to be honest—the whole idea sounds pretty cool. It reminds me a bit of Demon’s/Dark Souls, where you never know when you could suddenly be facing off against a human opponent. It adds a nice layer of tension to the game, and requires you to always keep on your toes.

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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Footage of Resident Evil 6’s Agent Hunt Multiplayer Mode

A few days ago, a new piece of Resident Evil 6 was revealed: Agent Hunt mode. Today, we've got the first footage of that very mode.

By Eric Patterson | 08/3/2012 07:44 PM PT

Update

A few days ago, a new piece of Resident Evil 6 was revealed: Agent Hunt mode. Today, we’ve got the first footage of that very mode.

Upon completion of the game, you’ll be able to access Agent Hunt mode—where you can then infiltrate the games of other players as a mutated monstrosity. It’ll work sort of like how Street Fighter IV‘s fight request mode works: You can either turn it off and play single player without the worry of people joining your game, or you can turn it on and let it naturally happen as you go about your business.

I’ve got to be honest—the whole idea sounds pretty cool. It reminds me a bit of Demon’s/Dark Souls, where you never know when you could suddenly be facing off against a human opponent. It adds a nice layer of tension to the game, and requires you to always keep on your toes.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.