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Today, Ubisoft released a new video for Far Cry 3, showing off some of what players will be able to expect from the game’s four-player co-op missions.

Watching this video, I can’t help but think about something: Why are four-player co-op games always three male characters and one female? Why not give players a handful of characters to choose from—or, better yet, a character creator? Then, male players wouldn’t be forced to play a female character if they don’t want to, and female players wouldn’t be forced to pick a male character if there is more than one female player in the game.

It just seems silly how it’s always three men and one woman. Always.

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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Get A Deeper Look At Far Cry 3’s Co-Op Mode

Today, Ubisoft released a new video for Far Cry 3, showing off some of what players will be able to expect from the game's four-player co-op missions.

By Eric Patterson | 08/1/2012 07:57 PM PT

Update

Today, Ubisoft released a new video for Far Cry 3, showing off some of what players will be able to expect from the game’s four-player co-op missions.

Watching this video, I can’t help but think about something: Why are four-player co-op games always three male characters and one female? Why not give players a handful of characters to choose from—or, better yet, a character creator? Then, male players wouldn’t be forced to play a female character if they don’t want to, and female players wouldn’t be forced to pick a male character if there is more than one female player in the game.

It just seems silly how it’s always three men and one woman. Always.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.