Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.
After reading what we’re playing, let us know what games you’ve been playing and what games, if any, you’ll be escaping to this weekend in the comments below!
After allowing Injustice and Dead Island: Riptide to dominate my life the past couple of weeks, I’m finally going to try to put a dent in my resurgent backlog. Thus I’ll be looking to finish Gears of War: Judgment with a marathon run of epic proportions as I’ve only done the first eight sections of the story (Baird’s testimony).
It’ll be nice to dust off my Lancer Chainsaw Rifle and continue this intriguing twist in Gears storytelling, but what I’m really looking forward to is jumping into multiplayer afterwards and seeing if I still got it. Nothing like impaling someone on a Retro blade and having them spout off on headset about n00bs and all that, even though I’m still alive they’re dead. Funny how that works.
After making my way through two very time-consuming RPG outings in Shin Megami Tensei: Devil Summoner: Soul Hackers and Dragon’s Dogma: Dark Arisen, this weekend will be about a game a little easier to manage—and also a whole lot stranger.
My gaming time this Saturday and Sunday will be spent returning to the sleepy little town of Greenvale thanks to Deadly Premonition: The Director’s Cut. While some simply could not conceive why anybody would enjoy the crazy Japanese-developed sandbox-esque murder mystery centering around FBI special agent Francis York Morgan, I loved its charm, its characters, and every bit of its weirdness. I’m excited to not only play the game again, but also see how the updates and revisions improve the game.
Isn’t that right Zach?
Once again this weekend I’m going to continue trying to push through Bioshock Infinite. I’ve pledged to myself that I will complete it one day!
Apart from skyrailing my way around Columbia, I’ll also be spending my usual ridiculous amount of time playing Star Wars: Old Republic—grinding reputation, running though Flashpoints, and trying to gear up.
Some of my gaming time is going to be eaten into this weekend, however, as I’ve recently started watching Super Sentai (for those unclear it’s the Japanese version of Power Rangers). Sad I know, but I’ve always been a massive Power Rangers fan and watching this offers me a completely different perspective on a childhood love.
The roller coaster that’s been my review assignments continues. My Dishonored: Knife of Dunwall high dropped precipitously upon playing Star Trek. Unfortunately, at the risk of being a tease, I won’t be saying anything about the game—you’ll just have to read my review when it goes up this weekend.
With Star Trek off my plate, I’ll be turning my full attention to Keiji Inafune’s Soul Sacrifice, an action-RPG that’s Monster Hunter-ish in style but a lot … let’s go with darker. The magical powers at the heart of the game are pretty dope. Bizarre, but dope. There’s a crazy dark fantasy-ish Mega Man thing going on with this game—not to say that I think Mega Man fans will dig the title, just that it reminds me of Mega Man conceptually. More on that when m’review goes live next week.