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Game designer and Payday 2 director David Goldfarb has left Overkill Software to form his own independent studio, the developer told Polygon.

“I have decided to move on,” Goldfarb informed Polygon. “It’s all on good terms and I think [Overkill] is well positioned to succeed. They’re doing great. They’ll continue to succeed as the last Steam sales indicate. Suepr smart people over there.”

Prior to two years at Overkill, Goldfarb served as both a writer and lead designer on Battlefield 3 and Battlefield: Bad Company 2 while at DICE, where he also contributed additional narrative design to Mirror’s Edge.

“I knew that at some point the thing that I always wanted was to make my own thing,” he added. “It doesn’t matter who I work with: The desire was never to make other people’s games, no matter how good they are.”

According to Goldfarb, his new studio, which already has four other developers in place, are in the early, conceptual stages of their debut project. And while obviously too soon to divulge details on the nature of this project, Goldfarb did make clear, however, what he won’t likely be doing.

“No MOBAs, no comic book styled art, no pixel art,” Goldfarb said. “Like, those are things I will not do. And there’s nothing wrong with those things, those things are all awesome, I just don’t want to do any of them. I love role-playing games so I will probably make one.”

Payday 2 director David Goldfarb departs Overkill to form his own indie studio

By Chris Holzworth | 07/14/2014 01:25 PM PT

Update

Game designer and Payday 2 director David Goldfarb has left Overkill Software to form his own independent studio, the developer told Polygon.

“I have decided to move on,” Goldfarb informed Polygon. “It’s all on good terms and I think [Overkill] is well positioned to succeed. They’re doing great. They’ll continue to succeed as the last Steam sales indicate. Suepr smart people over there.”

Prior to two years at Overkill, Goldfarb served as both a writer and lead designer on Battlefield 3 and Battlefield: Bad Company 2 while at DICE, where he also contributed additional narrative design to Mirror’s Edge.

“I knew that at some point the thing that I always wanted was to make my own thing,” he added. “It doesn’t matter who I work with: The desire was never to make other people’s games, no matter how good they are.”

According to Goldfarb, his new studio, which already has four other developers in place, are in the early, conceptual stages of their debut project. And while obviously too soon to divulge details on the nature of this project, Goldfarb did make clear, however, what he won’t likely be doing.

“No MOBAs, no comic book styled art, no pixel art,” Goldfarb said. “Like, those are things I will not do. And there’s nothing wrong with those things, those things are all awesome, I just don’t want to do any of them. I love role-playing games so I will probably make one.”

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