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Ubisoft has released the second episode of their ComDev Q&A videos for Splinter Cell: Blacklist, this time focusing on one of the game’s possible playstyles known as The Ghost.

Splinter Cell community developer, Zack Cooper, chats with creative director, Maxime Beland to get his opinion on what it takes to be a successful Ghost. This is just one of three possible playstyles that players can adopt in the game, the other two will be discussed in future videos.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Splinter Cell: Blacklist ComDev Developer Diary #2 Details ‘The Ghost’ Playstyle

Ubisoft has released the second episode of their ComDev Q&A videos for Splinter Cell: Blacklist, this time focusing on one of the game's possible playstyles known as The Ghost.

By Matthew Bennett | 08/1/2012 10:24 AM PT

Update

Ubisoft has released the second episode of their ComDev Q&A videos for Splinter Cell: Blacklist, this time focusing on one of the game’s possible playstyles known as The Ghost.

Splinter Cell community developer, Zack Cooper, chats with creative director, Maxime Beland to get his opinion on what it takes to be a successful Ghost. This is just one of three possible playstyles that players can adopt in the game, the other two will be discussed in future videos.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89