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Splinter Cell: Blacklist Dev Diary Focuses on Visuals

Posted on December 14, 2012 AT 02:45am

Visuals player a very important part in the Splinter Cell series, too bright and shiny and the whole stealth aspect is lost, but too dark and dank and the game becomes impossible to play, a balance must be struck between the two to create the perfect sneaking environment.

This latest developer diary for Splinter Cell: Blacklist takes a closer look at the process that the dev team had to go through when deciding on the game’s visual style. The video also includes an interview with Scott Lee, art director on Blacklist, who provides insight into the use of light and shadow in the game.

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Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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