|Yeah, I’m really curious to see how the whole trap portion of the game will end up playing out in the full version. When the game was first introduced, a big deal was made out of them. In the demo, however, I kind of felt like I was disarming traps so that I didn’t personally run into them, but not doing much in the way of using them to my advantage or setting up my own. I hope that changes when I get into the full game, and I find myself making use of them more. The Evil Within also allows for stealth kills, which I had mixed results with. Sometimes they worked great, other times, I totally failed. Like, at one point, there were two of the zombie-like creatures feasting on a dead body, and I threw a bottle to draw their attention away from my direction, but no matter how many times I tried that, they never cared one bit about the noise. Stealth kills in a horror game have to be a strange thing to implement, though, because if they’re too powerful, then a lot of the fear can be sucked out of the game.