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Weekend Play: Chicago Deep Dish Style

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Posted on May 30, 2014 AT 05:00pm

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.

So, check out what we’re playing below, and then chime in with your own choices for the weekend in the comments section.

 

This weekend, I have two gaming missions: playing Tomodachi Life and Ultra Street Fighter IV. I feel like two very different camps of people are going to be jealous of me because of that.

Ultra’s release might be the most excited I’ve been for Street Fighter IV up until this point, simply because it is the largest influx of roster additions that I care about. First, of course, there’s Poison—who I am already in the process of trying to get good enough at to main. But, if she wasn’t enough, there’s also Elena (a very cool character from the SF3 era) and Rolento (one of my favorites from the Alpha series after Rose and Sakura). Then you’ve got Hugo—not a fan, but don’t hate him—and Decapre, who I’m willing to give a chance, even if I was disappointed by her reveal as the mysterious 5th character. Much as I disliked the huge flood of SF2 “classics” (that word said very, very loosely) getting added to the SFIV roster, there was one bonus to that happening—now that they’re all here, new roster additions can’t be garbaged up by them anymore!

And then there’s Tomodachi Life, which I can already promise you is insane. In a good way.

I missed Supergiant’s first indie opus, Bastion, but I’m not going to let a similar mistake happen again now. Transistor‘s visually arresting style has my attention, and the combat sounds like it’s somewhat in the vein of Bravely Default, which was refreshing after so many RPGs (read: Anything with Final Fantasy XIII slapped on the title) that badly botched battles. Plus, if our resident indie hater, Ray Carsillo, loves a game like this, you know it’s probably pretty good!

Even with all its hype dashed by an untimely delay, I admit I’ve been really looking forward to seeing how Aiden Pearce’s Chicago finally ends up playing out. The idea of no one’s secrets being safe as you use your super-hacking abilities to bend technology to your will has intrigued me, like many people, since the game was first announced a couple of E3s ago. The biggest remaining question now revolves around whether or not Aiden can be a protagonist that gamers can get behind, but what has become prototypical Ubisoft gameplay should still be enough to carry the day. Even if it doesn’t, though, I’ll find out for sure this weekend!

OK, I didn’t actually spend last week replaying Wolfenstein, but I was under embargo and couldn’t tell you that I was, in fact, playing Watch Dogs for the purposes of my review. I was lying to you, but it was a good-natured lie in service of protecting myself, like when you tell your girlfriend she’s still cute when she’s got a fever of 102 and she actually looks like she’s about three frames into the face-melting animation from Raiders of the Lost Ark. Forgive me.

This weekend, though, I will in fact be spending more time in Watch Dogs, no lie. I’m not going to be hanging around because I loved it so much—as you can read in my review, I found it good but a little forgettable. I’ll be playing it because I’m one trophy away from getting the Platinum. Problem is, it’s not a trophy I can actually get myself—it’s one for being tailed by other people 5 different times. I’ve spent a few hours every night wandering aimlessly hoping someone will pop in, but no dice. So please, for the love of god, if you have Watch Dogs on PS4, just spend all weekend tailing other people and tell everyone on your friends list to do the same.

As EGM’s resident lover of all-things detective fiction (and aspiring detective fiction author), I’ve been assigned the Murdered: Soul Suspect review. It’s good timing, too, since I just wrapped up a re-read of Raymond Chandler’s Farewell, My Lovely, so I’m in the right mind for more wise-cracking, chain-smoking crime-solvers. Not sure if Murdered protagonist Ronan O’Connor will be quite as memorable a lug as Philip Marlowe, but hey—here’s hoping! I’ll report back early next week in my review.

Supposing I get the time, and continuing this noir kick I’m on (also re-reading the second Takeshi Kovacs book by Richard K. Morgan, Broken Angels, which leans more toward the military genre than detective but is equally hardboiled), I’m also going to finally start up L.A. Noire after picking it up at launch but for reasons I can’t fully comprehend never playing it.

This weekend I’m going to be playing a super secret game that I simply can’t tell you about, sorry. Oh alright then, seeing as you asked so nicely: it’s Box Unpacking Simulator 2014. Yes, sadly my game time will be limited over the next few days due to me finally officially moving into my new place.

However, I do plan on getting a few games of Hearthstone in to try and push my way up the ladder-I’ve really let things slide this season. Also, lord of cardboard allowing, I hope to get through the final few hours of inFamous: Second Son.

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