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Weekend Play: Falls Idols Are the Best Idols

Posted on April 18, 2014 AT 05:00pm

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.

So, check out what we’re playing below, and then chime in with your own choices for the weekend in the comments section.


After having four out-of-town trips in like the last three weeks, all I really want for this weekend is a little time to just sit and do nothing. Like, literally nothing. Just sitting on my couch, staring off into space, with only the ticking of my clock as the minutes and hours melt away breaking the silence.

When I’m not doing that, I’m going to play iPad games. I feel a little ill even saying that, I’ve got to be honest. Not that there aren’t good games for mobile and tablet devices—there are some—but for anyone who claimed the Wii to be buried in shovelware, that platform was a dog-gone goldmine compared to the new haven for casual drivel.

Then Square Enix and Blizzard have to go and screw things up by putting out actual effort this week! After my brief hands-on time with Hitman GO at PAX East, I want to play more. I need to play more. This is a game that actually cares about doing something new and different, one which feels like an awesome experience that happens to be on a tablet versus a tablet experience. Then there’s Blizzard’s Hearthstone: Heroes of Warcraft. I’ve not really gotten into a collectable card game—physical or digital—since the early days of UFS, but I had fun playing (and winning) against one of the game’s developers at PAX. As a free-to-play release, it’ll cost me exactly $0.00 to give it a deeper try—so why not do so?

I’m still waiting for the PS4 version of MLB 14: The Show—that’ll be the real test as to whether the series has truly evolved in my eyes—but in the meantime, I’m celebrating the start of baseball season (and a decent start by my San Francisco Giants) with some time with the PS3 version this weekend.

There’s not much reason for me to go back to Dead Rising 3 at this point except for the fact that I missed the launch of the last DLC pack. So, being the admitted achievement whore that I am, I’m going to download that and burn through the two hours or so of “The Last Agent” to unlock a few more Gamerscore points. Honestly, that’s all I’m probably going to have time for anyway, as it is Easter weekend and my girlfriend’s sister is coming down to visit along with her 4-year-old son. Maybe I’ll be a good potential uncle and play LEGO Marvel Super Heroes with him as well. Anything to keep sticky fingers away from my action figure collection!

How ’bout that? I take a couple weekends off from videogames, and I actually manage to get something else done with my time. Per the last Weekend Play, I finished Altered Carbon (definitely recommended), and in the undocumented interim I also plowed through Under the Skin (less so, unless you have a thing for terrible endings). Now that I have read two books, no one can any longer claim that I am illiterate.

Of course, nothing lasts forever, and if I just kept listing not-games it would kind of defeat the purpose of this feature. So this weekend, I’m heading back to the world of bits and bloops with Bastion. Now that I know Supergiant’s Transistor is coming out in just a few weeks, I think it’s time I finally knock their first game off my to-do list. I think I bought it on Steam as soon as it came to PC, then got so swamped with other stuff that I forgot it existed. Such is the story of my life, it seems. I’ve heard nothing but good things, though, and after playing a bunch of disappointing titles in the past month, I’m looking forward to something that won’t frustrate me or bore me out of my skull.

Burnt out on the modern wonders of the current gaming landscape and unburdened of any review responsibilities, I intend to spend my weekend trading down from three dees to two. Whenever the polygonally built worlds of today’s games lose their luster for me, I turn to the timeless eras of SNES and the Sega Genesis and their rich libraries to escape from it all—usually, in the process, rebooting my interest in this form of entertainment that has remained the most consistent presence in my life since age five.

So it’ll be a walk down memory lane for me on this, my last weekend before hitting 30, by way of a Shining Force II replay. For those of you who don’t listen to our podcast each week—and I’m pretty sure I’ve told this story on there (I tell it often enough it’s hard to keep track)—1994′s Shining Force II on Sega Genesis is what chiefly responsible for compelling me to become a writer. It was Shining Force II that made me fall in love with storytelling and narrative and the interactive intersection of art forms that are video games. I owe a lot to Shining Force II, and so in an effort to sort of…get in touch with myself while grappling with an age crises, I’ll be returning to a game I once tried to beat in single sittings with my brother ’cause the cartridge we bummed from an elementary school friend was busted in such a way that the save wouldn’t hold.

Never got past Creed’s Manor.

Keeping to the vow I made at the beginning of this year to not fall too far behind on playing new releases, this weekend I’ll be jumping into inFamous: Second Son. Now, I’m not going to lie, I’ve never really been a fan of the series, but I’m willing to give Second Son a shot because I really need a game to play on my PlayStation 4. Delsin Rowe actually seems pretty interesting, and I love the look of the new powers, especially neon. I’m pretty confident that I will grow to love Sucker Punch’s latest entry in the franchise, and luckily I still have a good few weeks to enjoy it before anything else comes along to pull my attention away.

Of course, my MMO obsession is still going strong, and most of my MMO time over the next few days will be spent with Guild Wars 2 following the launch of its first ever feature patch. While there’s not much in the way of new content, the new PvP reward tracks certainly make the game worth spending a few hours in the game. Basically these are ways of earning PvE skins and items while playing PvP, negating the need to repeatedly grind the same dungeon 20 times to get all its rewards. At the end of each match, you receive reward track experience, and once you reach a certain amount it unlocks an item on the track. Then simply rinse and repeat until you complete it and earn the final major reward. Sadly, I suck at the game’s structured PvP and have lost nearly every game I’ve played, but those tracks are just too good to resist.

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