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Weekend Play: Never Forget

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Posted on May 31, 2013 AT 05:00pm

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.

After reading what we’re playing, let us know what games you’ve been playing and what games, if any, you’ll be escaping to this weekend in the comments below!

This weekend I will be diving into Remember Me. I have heard good things about this game, but have avoided finding out too much about it. I’m hoping it ends up like Total Recall (the Schwarzenegger version), with a three breasted hooker and a mutant coming out of someone’s chest.

I will also be continuing my trek in Animal Crossing: New Leaf. It’s good to be the town’s mayor, and so far no one has complained about my ordinance keeping all of the stores open late. We will see how no pants Saturdays goes over.

GRID 2! GRID 2! GRID 2! GRID 2! In case you hadn’t already worked it out, this weekend I’ll be diving into Hello Kitty Online for the first time! I jest, of course. This weekend is going to be filled with GRID 2 goodness. Having played the original to death, I’ve been practically giddy with excitement over the sequel, and now it’s finally here. I’ve already notched up several hours in multiplayer and plan on at least tripling that amount over the weekend. So this weekend is all about tricked out sports cars, beautiful vistas, and lots of incoherent swearing after everyone piles into the first corner like lemmings off a cliff for the 20th race in a row.

This week, I took a look a my Gamerscore and realized how pitiful it is compared to some of the other guys on staff. I know it’s just a pointless number, but my competitive streak won’t let it slide, so I’m going to spend the weekend working through my backlog and trying to achievement whore my way to the top. I’ve managed to find a few actually decent games in the EGM library—Injustice and Forza 4—but I’m going to wade through a lot of clunkers, too: The Adventures of Tintin, Thor: God of Thunder, and Captain America. I am not a proud man.

I was going to replay BioShock Infinite this weekend, but since Josh forgot to bring his copy in for me to borrow, I’m left to focus on Remember Me—which is probably for the best, considering my review of the game goes live Monday morning. And I guess that’s all I can say about Dontnod’s debut without coloring your opinions, impressionable EGM readers.

Since Remember Me has put me back on a cyberpunk kick, compelling me to read Altered Carbon by Richard K. Morgan for the ninth time, I’ll probably pick up Syndicate again this weekend. This marks my third playthrough of the RKM-scripted sci-fi shooter, though my first playthrough on the PS3. Just curious to see which version is better, the PS3′s or Xbox 360′s. Okay, fine—I just want whatever flimsy excuse I can muster to justify a third return.

Talk of Minish Cap from my peers on Rebel FM has me jonesing to download that GBA gem from the 3DS eShop, so I might round out my weekend with Hyrulian shenanigans.

In preparation for my review—going live on Wednesday, June 5th at 7 A.M. Pacific time!—I’ll be playing a little game from Sony and Naughty Dog called The Last of Us.

The game is the story of Ellie, a young girl with dreams of joining her high school’s chess team—a dream that seems as if it’ll go unfulfilled, however, as the all-boy team scoffs at the idea of taking in a girl. Ellie runs home crying; unbeknownst to her, the sight of her tear-stained face is caught through the window by Joel, her quiet and somewhat mysterious next door neighbor. Ellie is also unaware of Joel’s greatest secret: in his youth, he was a world-renowned chess player.

The trouble was, his power over bishops and pawns was too great, and he ran afoul of a group of Russian thugs determined to make sure their homeland retained the title of world chess champion. Joel went into hiding, changed his name, and hadn’t thought about the game for years—until now, that is. Unable to stop himself, Joel takes Ellie in as a protege, and makes her a promise: if she can beat all of the members of the chess team with her new skills, then there’s no way they’ll be able to deny her entry into their club.

Thus sets the stage for Naughty Dog’s long-awaited follow-up to their popular Uncharted franchise. While I’m not too far into it yet, I can already promise you that The Last of Us is a gripping tale of ambition, heartbreak, oppression, determination, perseverance, and—most importantly—love.

“Our kind…those who truly love the game of chess…we’re a dying breed,” Joel says to Ellie early in the game, as the scene shows him digging into a long-forgotten box of items from his youth. “Those boys in the club, they see it as a hobby, as a way to reassure themselves that the reason they aren’t off living their lives in other ways is because they’re there for the game—not because they have no other lives.”

Joel finally finds what he’s searching for: an old, weathered queen. He hands it to Ellie, who takes it, not fully aware of its significance. She gentle moves the piece around in her hand, looking at all of its sides, until she comes across a name on the bottom: Bobby Fischer.

“We’re the last of our kind Ellie, but that’s even more reason to fight,” Joel finishes, a smile coming to his lips as he does. “They’ll never be able to beat the last of the true chess players. They’ll never be able to beat the last of us.”

…wait, hang on. Hmm. Maybe I’m getting The Last of Us confused with something else. It’s about chess, right? Or was it something about mutant fungus zombies? I guess I should indeed play more of it before my review next week.

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