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Weekend Play: The Killin’ Natsees Business

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Posted on May 23, 2014 AT 04:57pm

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.

So, check out what we’re playing below, and then chime in with your own choices for the weekend in the comments section.

 

This will be the start of a trend that you’ll be seeing as you go down our entries for this week, but now that we’ve gotten past the final crazy days of our latest print deadline, the weekend means restin’ and relaxin’—especially given that it’s a three-day weekend.

So, as my game-playing will be based on personal interest and not on what I need to do for work, I really want to dig into this Drakengard 3 thing. I’ve not played any of the previous chapters, but I’ve heard tales of their legend. The closest I’ve come is some time spent with Nier—but that’s yet another game I should really get back around to when I’ve got the chance.

After a few brutal weekend dealing with EGM deadlines, it’s time for a short respite just before E3 hits in a few weeks. I started Deception IV: Blood Ties a while ago but didn’t get very far, so this weekend seems like the perfect time to get back into the long-awaited return of Tecmo’s torturous franchise.

As a huge fan of Supergiant Games’ freshman effort, Bastion, I’ve been champing at the bit to see their latest game, Transistor, since it was first announced at E3 a couple of years ago. If the vibrant art style isn’t enough to draw you in, the combat system could instead. Being able to attack in real-time or pause time, lay out your attack patterns, and then watch as protagonist Red flies around the screen at super-speed is a great twist on your typical hack ‘n’ slash combat. The only question now is if the story can deliver some gravitas strong enough to complement the gameplay.

Now that I’ve got that sweet, sweet Platinum out of Transistor, I think I’ll dive back in for a second playthrough of Wolfenstein: The New Order and see how the other timeline shakes out. While I definitely had some issues with it, I was surprised at how competent Wolfenstein was as a shooter, and I’m genuinely impressed by how the game turned me into a secret hunter. I was expecting to blow through the campaign and move on, but now, well, there’s Nazi gold to be found, damn it.

Like Andrew and the others, the mid-storm calm that is post-print deadline, pre-E3 is a chance for me to catch up lulled projects. Namely, in this case, all that I’ve started on handhelds and abandoned. Fire Emblem: Awakening, Bravely Default, and Ys: Memories of Celceta all fell by the wayside these past few months. But a distinct lack of anything else to play beyond Titanfall and my other current favorite time-sink, reading, provides an opportunity to remedy this.

Of the bunch, Fire Emblem is what I’m most keen on getting back into. Not sure why. I suspect my reading rotation—fantasy novel, sci-fi novel, Literature or non-fiction, repeat—might’ve sparked anew some interest in Awakening‘s setting and strategy driven nature. And of the bunch, it’s the one I’m most LTTP.

I’ve discovered that I have an evil streak. Usually, I tend to avoid picking too many villainous options in videogames, but inFamous: Second Son has made being bad feel so good. I will be spending most of my spare time this weekend—when not moving boxes over to my new place—with the wonderful, and well-written, Delsin. Having just unlocked my Neon powers, I plan on painting the town pink, purple, and several other vivid colors in my hunt for the DUP as I erase every last one of them from existence.

I’ll also be spending a little time with Guild Wars 2, following its first update since the end of the Living World’s first season. The Festival of the Four Winds is back, and seeing as I missed it first time round, I’m hoping to see everything that it has to offer. Time permitting, that is.

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