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E3 2012: Infinity Blade Expands Its Scope with Infinity Blade: Dungeons
With the success of Infinity Blade and its sequel, Epic’s decided to expand the brand with a full-fledged action-RPG, Infinity Blade: Dungeons. Is ...
E3 2012: Fable: The Journey Behind-the-Scenes Interview
Brandon Justice talks with Gary Carr, creative director for Fable: The Journey. They discuss how the game's Kinect-centric gameplay doesn't mean ...
E3 2012: Family Guy Should Go Back to the Multiverse and Stay There
Contributing editor Josh Harmon and associate editor Matthew Bennett take a look at where this licensed game looks poised to come up short.
E3 2012: Assassin’s Creed III Made Possible by Annual Releases
The massive creative leap in Assassin's Creed III would not have been possible without previous annual releases, according to creative director Alex ...
E3 2012: Wreck-It Ralph Movie Brings Bowser, Robotnik, Zangief Together
When you think about it, a movie like Disney's Wreck-It Ralph just doesn't happen. There's too many big cameos floating around, too many ...
E3 2012: Can LittleBigPlanet Whip Up Whimsy on the Vita?
Sackboy returns, this time on the Vita. Is LittleBigPlanet a good use of the Vita’s tech? Contributing editor Steve Haske investigates.
E3 2012: God of War: Ascension Behind-the-Scenes Video
The Ghost of Sparta returns in this prequel divulging his origins. Senior producer Whitney Wade tells Brandon Justice what the consequences are ...
Nintendo's Wii U is implementing a huge number of social networking features into the Mii Universe that ties all of its games together. But ...
Epic has finally given Unreal Engine 4 a proper public debut today with a new batch of cinematic trailers, behind-the-scenes videos, and footage ...