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Features

Developer Chat: Deadly Premonition Creator Hidetaka ‘Swery’ Suehiro

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EGM Interview: Hideo Kojima Doesn’t Want To Just Be ‘The Metal Gear Guy’

From our exclusive EGM Interview coming up in EGM 258, legendary game creator Hideo Kojima gives some thoughts on being more than just the guy ...

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EGM Interview: Hideo Kojima Talks About Next-Gen Hardware Concerns

From our exclusive EGM Interview coming up in EGM 258, legendary game creator Hideo Kojima gives some thoughts on the next generation of gaming ...

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EGM Interview: Sam Killermann (Gamers Against Bigotry)

EGM interviews Sam Killermann—founder of Gamers Against Bigotry—about his website, how it started, and the attempts some in the gaming community ...

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E3 2012: Injustice: Gods Among Us Behind-the-Scenes Interview

What if our greatest heroes, became our greatest threat? Ray Carsillo asks Lead Designer John Edwards about the incredible, interactive environments ...

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E3 2012: The Last Story Behind-The-Scenes Interview

EGMNOW takes a few minutes out of our busy E3 adventures to talk to Takuya Matsumoto, the lead developer on upcoming Wii RPG The Last Story.

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E3 2012: ZombiU Behind-the-Scenes Interview

ZombiU producer Guillaume Brunier talks to Brandon Justice about updates to zombie tropes in this forthcoming Wii-U game.

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E3 2012: XCOM: Enemy Unknown Behind-the-Scenes Interview

Brandon Justice interviews lead designer Jake Solomon about the difficulties in translating PC keyboard commands to a console controller.

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This classic PC game returns in an all new update. The Glass Box engine offers unparalleled realism, but will it recapture everything we loved about ...


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Brandon Justice interviews designer Matt Follett about becoming the most wanted in the new installment of the street racing franchise Need for ...