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Articles Tagged ‘GDC 2012’

Preview

Hands-On:
Johann Sebastian Joust

By
Posted on March 12, 2012 AT 03:43pm
My personal highlight of GDC may have been when I stumbled into a ring of people forming an impromptu arena for what became a hot topic of discussion at the show: Johann Sebastian Joust. READ MORE



Feature

GDC 2012: The Making of Resident Evil Revelations

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Posted on March 12, 2012 AT 12:39am
At this year's GDC, Resident Evil: Revelations producer Masachika Kawata talked about the challenges the team at Capcom faced in bringing the beloved survival horror franchise to Nintendo's 3DS. READ MORE



Feature

GDC 2012: Harvest Moon Creator Talks About How The Game Almost Died

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Posted on March 10, 2012 AT 06:45pm
These days, the concept of a game about farming isn't anything strange. However, when Japanese developer Yasuhiro Wada first had the idea to make such a project, that concept seemed completely crazy. READ MORE



Feature

GDC 2012: The Art and Design of Batman: Arkham City

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Posted on March 8, 2012 AT 03:40pm
One of the major reasons that the Batman: Arkham series from Rocksteady has been so successful is the look and feel of the game. It is as if the Dark Knight has leapt right from the pages of Detective Comics and onto our TV sets. And one of the key men behind this feeling is the Art Director on both games, David Hego. READ MORE



News

GDC 2012: EGM Confirms Deadly Premonition Director’s Cut Is Coming, Hitting PS3 In The West

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Posted on March 8, 2012 AT 02:07pm
While attending a post-mortem discussion for Harvest Moon by series creator Yasuhiro Wada a little over an hour ago, I thought I'd hear some interesting discussion about the game and how it came to exist. I certainly did hear that—but I also got an extra surprise. READ MORE



Feature

GDC 2012: Game Developers Choice Awards – The Winners

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Posted on March 8, 2012 AT 01:49am
Tonight was the night for the Game Developers Choice Awards—awards picked not by the media, fans, or some shadowy organization somewhere, but by the development community itself. READ MORE



Feature

GDC 2012: Keiji Inafune On Japanese Gaming’s Broken Brands

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Posted on March 8, 2012 AT 01:12am
Keiji Inafune has long thought that the Japanese game development scene is in trouble. The once-Capcom employee best know for his work on franchises such as Mega Man, Resident Evil, and Onimusha, Inafune argues that if Japanese developers and publishers don't get their act together soon, they're going to lag further and further behind those making games in the West. READ MORE



Feature

GDC 2012: One Designer’s Fight to Save the World

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Posted on March 7, 2012 AT 05:55pm
While most games seek to give everything to the player, thatgamecompany’s Chris Bell thinks there’s value in taking some things back. READ MORE



News

GDC 2012: Peter Molyneux Leaves Lionhead

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Posted on March 7, 2012 AT 07:34am
Peter Molyneux has left Microsoft and Lionhead Studios. READ MORE



News

GDC 2012: Battlefield 3: Close Quarters DLC Announced – First of Three Expansions

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Posted on March 7, 2012 AT 07:25am
Battlefield 3 is set to receive three downloadable content packs starting this June. READ MORE



Feature

GDC 2012: EA and Maxis Unveil A New Generation of SimCity

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Posted on March 7, 2012 AT 12:35am
At EA's Game Changers event tonight, the company lifted the lid on a whole new version—and generation—of SimCity. Watching the quick presentation, I realized something: Just how much I'd missed the series, and how excited I was for this new chapter I still know little about. READ MORE



Feature

GDC 2012: Kickstarting The Process of Funding New Games

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Posted on March 7, 2012 AT 12:23am
Since the site's launch in 2009, Kickstarter has played host to many a dream for funding for a game project, and company spokeswoman Cindy Au gave a few pieces of interesting information in that regard. READ MORE



Preview

GDC 2012: Hands-On: Lollipop Chainsaw

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Posted on March 6, 2012 AT 12:30pm
The twisted mind of Suda51 is prepping to strike again and shortly after last night’s official announcement of Lollipop Chainsaw’s release of June 12th here in North America, several of us in the gaming community were allowed to go hands on with the most involved demo yet of this highly anticipated tongue-in-cheek zombie slasher. And if I was excited before, my anticipation has easily hit a new peak after playing through what is expected to be the fourth level of the game. READ MORE



Feature

GDC 2012: EGM Quick Interview: Lollipop Chainsaw Creative Director Suda51

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Posted on March 6, 2012 AT 12:29pm
If there's one guarantee in the gaming world, it's that you always know you're in for something pretty crazy when Goichi Suda is involved. At a special GDC 2012 party celebrating the game, I had the chance to talk—very briefly—with Suda51 about his upcoming title Lollipop Chainsaw. READ MORE



Feature

GDC 2012: The Brains of the Operation

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Posted on March 5, 2012 AT 04:13pm
Brandon's first GDC blog takes a look at some of the issues facing a trio of industry AI programmers as they wrapped their latest projects. READ MORE



Feature

GDC 2012: Dealing With Gender Issues In Games—And Game Development

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Posted on March 5, 2012 AT 03:19pm
During her GDC 2012 panel "Gendering a Game: Strategies for Team and Content Management in Student-based Game Design," Concordia University's Mia Consalvo talked about the issues that can come up when developing a game targeted at a diverse group of players—and how diversity in the game's development team doesn't automatically solve that issue. READ MORE



Feature

GDC 2012: The Business and Development of Sworcery

By
Posted on March 5, 2012 AT 02:59pm
Thousands of games hit the iOS market each week with hopes of breaking through into the pop culture and making an impact. One such game, Superbrothers: Sword and Sworcery EP has been considered widely successful with both critical acclaim and solid sales (350,000 units sold in less than a year of being available). But what makes this game stand out above those thousands and thousands of other games out there, and what might keep it from reaching an Angry Birds level? READ MORE



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